What a weekend! I'm back home, safe and (mostly) sound, after an amazing weekend at OwlCon!
Events started Friday evening, and we were ready! We kicked the convention off with some autodueling fun in Car Wars: The Card Game. There was a great turnout for Revolution! (with the Anarchy expansion), and plenty of feline mayhem was made with Simon's Cat Card Game. Sanity-blasting fun came from The Stars Are Right, and Gotham City's greatest supervillains made off with lots of loot in Batman: The Animated Series Dice Game. Of course, we also played LOTS of Munchkin that night as well!
Saturday at OwlCon was even better! Munchkin was suitably represented, and we had a lot of fun with our original set mixed with Munchkin Oz. Players were able to study for their oral history exams using our most-excellent, giant-sized copy of Bill & Ted's Excellent Boardgame, while others had spooky fun haunting kids and taking their candy in Ghosts Love Candy. Ogre swept into OwlCon with Ogre Sixth Edition and Ogre: Objective 218. Command Posts were destroyed and Ogres were pummeled - smiles all around! Sunday was not as busy, but still a ton of fun playing many games, including Munchkin Steampunk!
It's been a few years since I've been to OwlCon, and it was even better than I remembered! Thanks to everyone who came by the Miner room, as well as the wonderful OwlCon staff. Houston MIB Demo Team members Chris, Don, Jessica, John, Marybeth, Maurice, Neal, and Sarah did a great job running events. Ettin Games carried plenty of SJ Games releases in the dealers' room. We wouldn't have had nearly as much fun without all their generous support.
If you weren't able to attend, you can check out our games at your friendly local game store. If you don't have a store nearby, then check out the offerings at Warehouse 23. In any case, see you at the next #SuperbOwlCon!
-- Al Griego
It's rare that I use this space for non-Munchkin news, but some of you may have missed it and others may not have recognized its significance.
Gaming lost one of its pioneers last week when Loren Wiseman passed away. Loren's start in the hobby came in 1974 when his first wargame design was published. He was a founder of Game Designers Workshop (later just GDW) and helped design the very first well-known SF roleplaying game, Traveller, a game still being supported with new content four decades later. We were privileged to create a GURPS version under Loren's guidance, and I had the honor of working with him on several GURPS Traveller supplements in the early 2000s.
Loren was one of the very first people I met when I started at SJ Games back in April 2000. Many others have known him for much longer, or have grown up with his work on Traveller, Twilight: 2100, D&D, and many other games over the years. He was inducted into the Origins Hall of Fame in 2003 and richly deserved that honor and more.
It makes me sad that Loren won't get to see Munchkin Shakespeare; he would have loved it.
Ave atque vale, Loren.
We have decided not to release a 2015 Munchkin Silver Piece. The Silver Pieces you already have are still usable, however; each coin can use the rule matching the current month and the year of the coin. You can find all the previous rules on the Silver Piece rule archive.
Continuing our 40th Anniversary of Ogre trip down the cybernetic memory lane, we present the Ogre Reinforcement Pack. First published in 1987, and later re-released in 2000, this supplement to Ogre and G.E.V. introduced towing rules and random Ogre damage, as well as reprinting from The Ogre Book the stats for the "other" Ogres: Marks I, II & VI, plus the Fencer.
Arguably the best part of this supplement were the three new scenarios. Played on multi-map layouts, each introduced new ideas to the game. "The Day After" leveraged the new towing rules, whereas "Body Blow" took advantage of having four maps and a huge number of counters available for a scenario. Finally, "Fake Out" had the unique design of allowing one player to know what the goal of the scenario was while keeping the other in the dark. A personal favorite!
Historically a difficult supplement to find, we are pleased to make this pdf available to all. Although some of the rules have been altered and replaced by those within Ogre Designer's Edition and the new Vulcan rules, there is much to enjoy here. The scenarios are easily adaptable to the current editions of Ogre, and offer hours of enjoyment. The Ogre Reinforcement Pack - when you just want more!
-- Drew Metzger
Tony Sava has been invited to be the keynote spaaker at Bricks Cascade, March 11-12 in Portland, OR.
The Imperial Navy announced today that the private cruiser Sargon, formerly the private transport of the deceased Archduke Dulinor, will be returned to Archduchess Isis, his daughter and heir. Dulinor was killed in 1116 while shuttling to the surface of Capital in one of Sargon's small craft, which exploded while entering far orbit. The cruiser has been in Imperial custody since the day of the assassination, under guard at an undisclosed Imperial Naval facility, but was recently released back to the Archduke's family, as the Naval investigators feels no further evidence in the crime will be forthcoming. Archduchess Isis is not in system at the present, but her office issued a press release announcing that a crew will be provided to return the vessel to Illelish, but gave no further details.
Did you know that you always get a fistful of cool extra swag when you order from Warehouse 23? That includes special promo cards, some of which you won't find anywhere else; bookmarks for Munchkin, which add unique rules to the game; and much more.
So order from Warehouse 23 today, and you're sure to get more than you bargained for!