Written by Jason "PK" Levine
Edited by Nikola Vrtis
GURPS Line Editor: Sean Punch
23 pages. PDF.
Stock number 37-0149
Why Limit Yourself?
It's part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept because they lacked the budget to buy what they had in mind. Fortunately, there are ways around this (besides cheating!): limitations. By adding some fitting drawbacks to your cool abilities, you can power up your character on the cheap and make the game more interesting for everyone – you start play with a few new challenges to meet, while the GM gets some "hooks" to exploit.
GURPS Power-Ups 8: Limitations is a collection of all the general limitations introduced since the GURPS Basic Set (over 45 of them!), plus:
Whether you always find yourself a few points short or just like the game-within-a-game of building funky abilities, GURPS Power-Ups 8: Limitations offers all kinds of new ways to stretch your budget and do more with less!