July 9, 2008: Protospiel Pilgrimage
Will and I are attending Protospiel this week -- okay, technically this weekend -- where we plan to gather feedback on a few of the not-yet-released projects that have been eating up development time. (Have I mentioned our weekly -- or, if we're in a crunch, daily -- game development meetings? We find a comfortable place in the office to sit down and go over one or two games so that we can hammer out what's going well, what's going wrong, and whether or not we should add the word "Munchkin" to the title. Great fun!)
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