July 24, 2006: Lessons From The Old Schoolwas the title of my talk at the Texas Independent Game Conference on Sunday. I enjoyed putting together the presentation, and it drew some interesting comments and questions, so I was happy.
The basic thesis was that, while the business of modern mega-ultra-digital-game-publishers is a monstrosity all its own, there are very valid comparisons between the paper game business and the indie game business. And that, therefore, indie creators might profitably learn from some of the techniques that us paper-printing fossils are using.
Who knows? Perhaps I'll try to get an article out of it, or polish it up as a possible presentation for the Game Developers Conference.
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