Daily Illuminator Archive for March 2017

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March 1, 2017:
We've heard two comments over and over during our Munchkin Shakespeare campaign: "You should add a board." "Have you thought about making it a Deluxe set?" We've had to simultaneously fight our instincts to yell "OF COURSE WE THOUGHT OF THAT" and then show you our mockup, because then we wouldn't have a cool surprise for later in the project. Lucky for you, "later in the project" is right now – it's time for the fourth act! . . . read article

March 2, 2017:
We're at Emerald City Comic Con this weekend! Stop by booth 909 in the Washington State Convention Center in Seattle, say "hi" to Andreas, Guy, and our Seattle MIB Demo team, play our latest games, and take some home with you!  Munchkin fans will be able to pick up Munchkin Pathfinder Guest Artist Edition and an early copy of Munchkin Pathfinder 2 – Guns and Razzes, both illustrated by Shane White . . . read article

March 3, 2017:
We're approaching the last act of Munchkin Shakespeare, and we've got a lot of cool stuff to reveal before we take our final bow next Friday, March 10.  The $200,000 mark has been broken, unlocking a Munchkin Shakespeare Coloring Book for the Kickstarter Exclusive Expansion. This journal-sized coloring book will go nicely alongside The Munchkin Alphabet and 12 Days of Munchkin Coloring Book . . . read article

March 4, 2017:
Make many memories with Moop's Monster Mashup m-oday. . . I mean, today! . . . read article

March 5, 2017:
We're having a blast at Emerald City Comic Con! SJ Games is at the Washington State Convention Center in Seattle, playing all sorts of games . . . read article

March 6, 2017:
We've entered the final week of our Munchkin Shakespeare Kickstarter campaign (closing Friday!), so we're rounding up some articles released during the campaign to give you a bit more background on the project. (Maybe if you're on the fence about backing, this will help you decide! . . . read article

March 7, 2017:
Retailers, the GAMA Trade Show is next week, and we invite all of you to join us Tuesday, March 14, for our presentation. We'll be speaking twice that day – once at 1 p.m. and again at 4 p.m. – and we'll have information on Munchkin and the upcoming Munchkin Collectible Card Game, as well as GAMA Trade Show specials for Batman: The Animated Series Dice Game and Ghosts Love Candy . . . read article

March 8, 2017:
The play's the thing! At least, that's what we're told in Hamlet . . . read article

March 9, 2017:
The curtain is closing on our Munchkin Shakespeare Kickstarter campaign, and we are going out thundering like a tempest! We're getting closer to turning Munchkin Shakespeare into a Deluxe set, and we've almost unlocked every Audience Goal! . . . read article

March 10, 2017:
Hello, Beantown! That's right, we are at the Boston Convention & Exhibition Center this weekend for PAX East . . . read article

March 11, 2017:
We've closed the curtain on the Munchkin Shakespeare Kickstarter, and are recovering from a month of running the campaign. But while we rest on our laurels, we wanted to give credit where credit is due; to our backers . . . read article

March 12, 2017:
We're at PAX East, playing games in booth C2904! Come by and say "hi" to Andreas, Guy, and our Boston MIB Demo Team members . . . read article

March 13, 2017:
As we mentioned in January, we are testing Amazon's CreateSpace print-on-demand service to decide whether to continue to release out-of-print books using their platform. Late last year, we posted three GURPS books and started watching sales . . . read article

March 14, 2017:
Who says you can't have it ALL? I will be traveling to Dallas for AllCon XIII, March 16-19, at the Crowne Plaza Dallas near Galleria in Addison, TX . . . read article

March 15, 2017:
The game of Ogre has evolved over the years. Beginning as a humble Microgame in 1977, it has grown and expanded to become the beautiful monstrosity that was Ogre Designer's Edition, released in 2013 . . . read article

March 16, 2017:
This week is the annual event that helps game store owners know what neat stuff they can put on shelves for gamers to buy. And for SJ Games, this year's GAMA Trade Show is going really well! . . . read article

March 17, 2017:
A short while ago, we shared with you a sneak peek at the Introduction to the Discworld Roleplaying Game. Now we're offering a look at some of the indispensable information contained in this great guide . . . read article

March 18, 2017:
As I work on the 2016 Report to the Stakeholders, I've been reviewing our performance of last year, including taking a look at sales data. I thought many of you would enjoy a little preview of what you can expect in the report, so here, as submitted by our business office, are our top ten sellers for 2016 . . . read article

March 19, 2017:
We're having a blast at AllCon! The show has packed four days with exhibits, workshops, discussions, game shows, performances, and competitions . . . read article

March 20, 2017:
Our next release in the Guest Artist series, another Munchkin Guest Artist Edition, hits shelves soon, so we took a moment to sit down with the artistic mastermind behind it: Edwin Huang. We've featured Edwin on the Daily Illuminator before, but we wanted to get the inside scoop on his process, and his thoughts on Munchkin. Before you started working on this project, had you played Munchkin? I picked up the game after working on the Munchkin Skullkickers booster packs with Jim Zub . . . read article

March 21, 2017:
The magical land of Oz is closer than you think - in fact, it's at your local game store right now! Like a displaced farmhouse, Munchkin Oz has dropped into stores, full of merriment, mirth, and (of course) munchkins! . . . read article

March 22, 2017:
We sent a team to Vegas last week for the GAMA Trade Show, where we met with retailers, distributors, and many industry friends from other game companies. The show is always productive and fun, and this year was no different, with a great response from retailers for some of our upcoming games . . . read article

March 23, 2017:
When too many is not enough . . . G.E.V., and later Shockwave, provided us with different maps upon which to wage our battles. This was a good thing . . . read article

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