Daily Illuminator Archive for May 2007
May 1, 2007:
Munchkin Cthulhu supplement . . . It's raining . . .
May 2, 2007:
Read the fine print. No, finer than that.
#2: Spell- and number-check your addresses . . .
May 3, 2007:
The eighth Fnordcast has arrived! This one is jam-packed with gamer goodness . . .
May 4, 2007:
The DeLorean Motor Company has take a lot of kidding over the years, and there's nothing better than a site that can laugh at itself. In fact, there are in-jokes within the in-jokes if you're in the market for vehicular upgrades . . .
May 5, 2007:
This year, Steve Jackson Games got three nominations for Origins Awards, in two different categories. In the Non-Collectable Card Game or Expansion of the Year
, designed by James Ernest and Mike Selinker, illustrated by Greg Hyland.
, designed by Steve Jackson, illustrated by John Kovalic . . .
May 6, 2007:
So it appears that DARPA is working on binoculars that will, basically, read the mind of the troop using them, so it "knows" what he's seeing before his conscious mind does. Here's the good part: this might be only three years out . . .
May 7, 2007:
There are now 11 different implementations of the Fnorder, including two new ones in Ruby - our thanks to their demented creators! . . .
May 8, 2007:
He handed me some disks at Penguicon. I listened . . .
May 9, 2007:
For GTS, the nice folks at Chessex created several engraved dice boots for those exhibitors doing demos. As you can see, ours has the famous Eye-In-The-Pyramid . . .
May 10, 2007:
Yeeeeees! (And yes, it's another Penguicon post, and I'm not done with 'em quite yet.) . . .
May 11, 2007:
The Museum of Jurassic Technology may be somewhat inaptly named. If you're looking for a source on the big lizards, you may be disappointed . . .
May 12, 2007:
Yes, that title is in quotes. Those aren't my words -- I'm much more likely to be the one groaning in pun-offs . . .
May 13, 2007:
At Penguicon (and no, this still isn't the last "Wow, Penguicon stuff!" post), I saw a presentation by RepRap, which is short for Replicating Rapid Prototyper. The gimmick here - and I don't mean 'gimmick' disparagingly, but with delighted respect - is that the goal is to build a fabricator that can create the key parts for . . . itself . . .
May 14, 2007:
Warehouse 23 has contracted with FedEx, and we are now offering FedEx shipping in place of UPS. We're very excited about this change in carriers . . .
May 15, 2007:
Munchkin Cthulhu 2 – Call of Cowthulhu
Aw, shucks! Y'all loved Munchkin Cthulhu so much, we jes' had ta bring ya more of that down-home Munchkin craziness!
Munchkin Cthulhu 2 – Call of Cowthulhu
puts the Great Old Ones out to pasture, Munchkin-style! . . .
May 16, 2007:
It was an idea that fell into the "Of course! How clever!" category . . .
May 17, 2007:
The Miniatures Page reports that Angus McBride is dead at 76 of a heart attack. McBride was best known to gamers for his detailed and accurate illustrations in the Osprey Men-At-Arms series . . .
May 18, 2007:
Did Swamp Thing rip off Man-Thing or was it the other way around? Did someone's letter of resignation really end up in a comic panel? . . .
May 19, 2007:
The creatures encountered in an adventure set the tone for the game. They should be appropriate to the genre, but still a surprise for players. GURPS Creatures of the Night, Vol. 1
provides the GM with an assortment of monsters, animals, and unnatural beings that are both versatile and specific, designed to create unforgettable conflicts and unexpected alliances with the characters . . .
May 20, 2007:
The third GURPS
book scheduled for release this year has just hit an important milestone -- the transition from "editing" to "production."
Sean Punch, the GURPS
Line Editor himself, personally took the editing responsibilities for High-Tech.
This was a big job, because Hans-Christian Vortisch, Shawn Fisher, and Michael Hurst all know their stuff . . . and there's a lot of stuff to know. Last week, Sean polished off the last few details, and handed it over to Managing Editor Phil Reed . . .
May 21, 2007:
Lloyd Alexander, author of the Chronicles of Prydain
, died last week. I encounted Prydain in my high school library, reading The Black Cauldron first . . .
May 22, 2007:
We've been trying to fill this position for some time. It wasn't easy . . .
May 23, 2007:
From our own David Morgan-Mar – creator of the Irregular Webcomic, co-author of GURPS Bio-Tech
, author of GURPS Casey & Andy
and other amazing game material, bon vivant and man about town – comes the Intelligent Design Sort . . .
May 24, 2007:
The long-rumored Munchkin
boardgame, Munchkin Quest,
is in production. This is no ordinary release -- we haven't done a full-sized board game for years, and times have changed . . .
May 25, 2007:
The Zetas are coming, or maybe they're already here. Hard to tell when they send a representative named Nancy to deal with humanity and all we can find out is that there was supposed to be a twelfth planet ripping away our crusts back in 2003 . . .
May 26, 2007:
After months of meticulous research, thousands of hours of writing, innumerable playtest posts, more thousands of hours of editing, weeks of layout, and a light dusting of art direction, GURPS Martial Arts
is now at the printer. This is a big one, folks . . .
May 27, 2007:
This . . . is fun. Sort of like a cross between checkers and Strange Synergy
, only not very . . .
May 28, 2007:
We are seeking playtesters for GURPS Spaceships
of 32-50 page e23 GURPS Space
supplements), the first of which will focus on spaceship design and combat. Playtesters must be willing to use the system's rules -- for the first book in the series, that means building ships or playing out combats, not just reading the manuscript! . . .
May 29, 2007:
GURPS Ultra-Tech is now available in PDF via e23 . . .
May 30, 2007:
Yes, we're in yet another language. You can now download the Simplified Chinese version of GURPS Lite
from e23 . . .
May 31, 2007:
Ohio State University's School of Communication, working with GAMA
and The Wargamer
, have a new survey, looking at "patterns of motivation and usage" by gamers. Whew! . . .
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