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October 5, 2014: Why Study "Science" When You Can Study "SCIENCE!"?

GURPS Power-Ups 7: Wildcard Skills

Are you looking for a way to speed up GURPS and make it easier to keep the game moving? Or perhaps you like ultra-competent heroes who can do what they do with aplomb? Regardless of your motivation, GURPS has a tool that's been little explored . . . until now: wildcard skills. Delve into the possibilities and power of these wide-reaching skills with GURPS Power-Ups 7: Wildcard Skills.

In this supplement, GURPS Basic Set co-author Sean Punch examines all aspects of wildcard skills: defining them, looking at their potential and limitations, and what other benefits they provide those who possess them. Optional rules also greatly expand wildcard skills' utility to relax penalties, enhance critical successes, and much more!

Wildcard Skills also includes more than 65 "official" ready-to-use wildcard skills. Be a Talker!, Cleric!, Assassin!, or Inventor! Streamlined, cinematic gaming is easier than ever, thanks to exclamation points and GURPS Power-Ups 7: Wildcard Skills!

-- Steven Marsh


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