October 10, 2011: After Uploading Martial Arts To The Cybershells, Every Body Was Kung Fu Fighting
Really, when informing you about e23's latest release -- Transhuman Space: Martial Arts 2100 -- it's hard to beat the descriptive power of the title.
I mean, it's insight and info on how to use GURPS Martial Arts with the world of Transhuman Space. So, breaking that down, it's how to bring arguably the best hand-to-hand combat system in the gaming world (GURPS Martial Arts) into one of the finest hard science-fiction RPGs ever (Transhuman Space). That's enough to move your browser to another tab and buy this immediately, right?
If you remain unconvinced, what if I told you it was written by fan-favorite author (and Transhuman Space Line Editor) Phil Masters? That'd be enough to get you going, yes?
I bet you've already guessed (correctly!) that this supplement gives you the history of martial arts in the not-too-distant future. And that it provides you with rules, guidelines, techniques, and more for using GURPS Martial Arts in that setting.
I certainly don't need to tell you about new styles (more than a dozen!), or the info on ultra-tech weapons, shields, and armor of interest to fighters. Nor do I expect I need to inform you about the SF software this supplement describes for would-be weekend warriors. (If I did, I'd just plug in a lame joke like, "How do they upload martial arts in a science-fiction world? Punch cards!" Hahahaha! . . . ahem. No need for that.)
I don't even need to end with a pithy statement, such as, "With Transhuman Space: Martial Arts 2100, you can give your favorite science-fiction setting a re-boot!" There's no need. The title is just so revelatory on its own, you've probably already purchased this fine volume -- rendering this entire post moot. In fact, I don't even need to end with a rhetorical question -- do I?
-- Steven Marsh
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