September 12, 2013: Announcements For November And December!
Holy wow do we have a lot of games to announce for November and December! Chupacabra! Mars Attacks! Gobsmacked! Zombie Dice Deluxe! Ogre! Munchkin Gets Promoted! Hot dang! (That last one isn't a product, just an exclamation of excitement.)
Can you survive the night?
Night falls, and the bloodsucking Chupacabra stalks its prey. Its red eyes mean doom . . .
Divide up the 24 glow-in-the dark dice. When you roll a Chupacabra, you can take dice from your opponents -- but they can do the same to you. Claim all the dice, and be the only one to survive the night!
Two to four players can play. Each game takes just 10 to 20 minutes and can be taught in a single round.
Mars Attacks!, the hit trading card series from Topps, is invading the world of Munchkin Apocalypse! In this 15-card booster, you'll battle Monster Bugs and the Heat Ray Saucer on your way to Level 10, with the help of new goodies like the Martian Zap Rifle and Giant Spiky Feet. But watch out for the new Seals -- you could end the world with Reality TV! (It makes total sense to us.)
After we finished Munchkin Pathfinder we found another hob of goblins hiding under the desk . . . so we made a booster out of 'em. Fight off the Goblin Babies, Cog Goblin, and Goblin Hood with the Gobliterator! Just don't get Gobsmacked! . . .
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is a quick game for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!
Play it at lunch (braaiiins!) or while you're in line for a zombie movie . . . !
This deluxe version includes a score pad and the plastic Zombie Dice Brain Case.
Play Zombie Dice on your iPhone, iPod Touch, iPad, or Windows 7 Phone . . . free! Visit apps.sjgames.com/zombiedice for links.
The giant tank rumbles toward its target . . . its guns are destroyed, its movement slowed, but only a few defenders are left. Will they stop the robot juggernaut, or will it crush the Command Post beneath its cruel treads?
Ogre was Steve Jackson's first game. Originally published in 1977, it became a hit as the first "Microgame," and is now considered a classic. Over 25 years after its release, it earned a spot in James Lowder's popular book "Hobby Games: The 100 Best."
Now the Ogre is is back . . . in a gigantic new "designer's edition" that will be the crown of any game collection. The rules from the original Ogre and G.E.V., plus material from later supplements, have been completely revised and reorganized into a rulebook, a separate scenario book, and a handy player reference sheet.
The game features 5 giant mapboards . . . more than 500 oversized full-color unit counters . . . plus 72 Ogres and buildings, which are 3-D constructible models!
Yet Ogre is still easy to learn and quick to play. The basic game takes only a half-hour . . . but you'll want to play again and again. And, with the geomorphing maps and hundreds of new overlays, an infinite number of scenarios are possible.
Our Munchkin promotional cards have been popular giveaways for years, but they've been tough for some fans to track down. Worry no more! We've taken a dozen of our favorite promo cards and made a new booster pack out of them . . . and, for good measure, we included three NEW cards, never before available!
This set includes:
It also has three NEW cards: Billiard Ball of Nonexistence, Get A Head, and the titular Get Promoted!
-- Brian Engard
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