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New!  * Coming September  * Coming October  * Coming December  * Coming January  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N O V E M B E R   2 0 1 8 

Shipped November 26, 2018
Shipped November 12, 2018

GURPS Spaceships

Three, two, one . . . Blast off!

GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for spacecrafts of every size and function. It covers spaceship design, travel, and operations, along with a (mapless) space-combat system.

The ship design and operation rules in GURPS Spaceships are quick to learn and easy to put into action, with a maximum of colorful options. It takes only minutes to build even the largest spaceship. And the design systems are augmented by straightforward space travel and combat systems, to get you into space right away.

GURPS Spaceships requires only the GURPS Basic Set, but GURPS Space is highly recommended for its guidelines on stardrives, characters, campaigns, and settings.

70 black-and-white pages. Softcover. Stock #01-6008, ISBN 978-1-55634-816-7. $15.95.

Munchkin Party Pack

There's no party like a Munchkin party!

Party like a munchkin with the Munchkin Party Pack! It contains a 15-card mini-expansion that you can add to all your Munchkin games, as well as three copies each of five NEW Munchkin cards to give away to your friends as party favors!

30 cards in a tuckbox. Stock #1572, ISBN 080742099678. $9.95.
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Munchkin Collectible Card Game: Grave Danger Booster

Laugh in the face of danger – Grave Danger!

This expansion for the Munchkin Collectible Card Game helps you build a deck that's more fun than a barrel of mummies! Each booster pack contains 12 randomized cards, at least one of which is rare or better. It's a killer addition to your CCG collection!

12 cards, including at least one rare (or better than rare!) card. Stock #4513, ISBN 080742099722. $3.95.
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Shipped November 5, 2018

Munchkin Teenage Mutant Ninja Turtles

Cowabunga, dude! Take on the role of your favorite "heroes in a half-shell" as you fight monsters and grab their loot! Munchkin Teenage Mutant Ninja Turtles combines the gameplay of Munchkin with the beloved characters from the Teenage Mutant Ninja Turtles universe.

In Munchkin Teenage Mutant Ninja Turtles, you and your friends race to get to the Level 10 Pizza Parlor. The first one there gets to eat for free! Play as one of the Turtles, or you could pick Casey or April. The game includes a new Team-Up mechanic that lets you gain bonuses for working together, and you can personalize your character with different Katas, Stances, Allies, and Items.

This game is available in two different formats: Munchkin Teenage Mutant Ninja Turtles and Munchkin Teenage Mutant Ninja Turtles Deluxe. Both versions feature new art from iconic Teenage Mutant Ninja Turtles co-creator Kevin Eastman, along with artist Tadd Galusha! The Deluxe edition features character standees and a custom level tracker, and is available this year only at GameStop.

Kickstarter Versions

This game was first offered through Kickstarter in three different formats: Munchkin Teenage Mutant Ninja Turtles, Munchkin Teenage Mutant Ninja Turtles Deluxe, and Munchkin Teenage Mutant Ninja Turtles Deluxe Ultimate Edition. Both Deluxe editions feature character standees and a custom level tracker, plus bonus Kickstarter-exclusive Character cards. The Deluxe Ultimate Edition features variant, retro-style coloring reminiscent of the original Teenage Mutant Ninja Turtles comics published over 30 years ago. These versions were offered exclusively to backers, and are not available for sale.

Game Design by Steve Jackson & Jon Cohn Art by Kevin Eastman and Todd Galusha Stock #01527, UPC 827714015270. $24.95.

R E P R I N T S 

Shipped November 26, 2018

GURPS Ogre (Reprint)

For more than 20 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying.

Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in which it is the most dangerous creature of all . . . the Ogre.

GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!

130 black-and-white pages. Softcover. Stock #01-6034, ISBN 978-1-55634-843-3. $22.95.

Shipped November 26, 2018

The Ogre Book (Reprint)

The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an Ogre vignette by Steve Jackson. This is a must for all Ogre fans.

130 black-and-white pages. Softcover. Stock #01-6047, ISBN 978-1-55634-860-0. $22.95.

Shipped November 26, 2018

GURPS Illuminati (Reprint)

The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati.

"To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that:

  • Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials.
  • The Men in Black are everywhere, and will snatch you from your home if you ask too many questions or just see something you shouldn't see.
  • Orbital Mind Control satellites cruise the skies, influencing international politics and deciding the fates of billions.
  • The Gnomes of Zurich control the world's monetary supply, and manipulate it to fit their own sinister plans.
  • The world is such a complex web of secrets, mysteries and conspiracies that nobody really knows what is happening. But everyone in power lies . . . all the time.
  • The only real way to protect yourself is to join the conspiracy. But even then, you'll never know who is pulling your strings.
  • Everything you know is a lie. Everything you suspect is true. The world is a very strange place.

Hail Eris! All Hail Discordia!

The publishers of GURPS Illuminati, Steve Jackson Games, admitted that it was a work of fiction, but added, "It's all true anyway! Just look at the book. It's closer than you think."

130 black-and-white pages. Softcover. Stock #01-6048, ISBN 978-1-55634-861-7. $22.95.

Shipped November 26, 2018

GURPS IOU (Reprint)

Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU.

Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table.

Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation.

If you survive.

130 black-and-white pages. Softcover. Stock #01-6049, ISBN 978-1-55634-862-4. $22.95.

W 2 3 

Shipped November 26, 2018

Ogre Miniatures

In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft speed over the battlefield. Tanks use tactical nukes. Infantry is equipped with battlesuits of incredible firepower. But they all fear one weapon . . . .

The Ogre.

Since 1977, Ogre has been one of the best-loved tactical ground-combat games. The simplicity of the mechanics, the speed of play, and the sheer scale of the conflict made the game an instant classic. In 1992, a ruleset for using miniatures was released; it won the Origins Award for Best Miniature Rules.

We are proud to present Ogre Miniatures, Second Edition. We took Ogre Miniatures and the 2008 Ogre Miniatures Update and combined them with new material from the Ogre Sixth Edition rulebook to create a completely revised and updated version. Included with the book are record cards for all known Marks and styles of Ogres, a Reference Sheet, and full-color die-cut blast templates, markers and craters. Beautifully illustrated with photos of Ben Williams' amazingly painted miniatures, Ogre Miniatures, Second Edition is destined to be a classic in its own right.

If you're ready to start building your army, check out the Ogre Miniatures pages on Warehouse 23.

Ogre Miniatures, Second Editionis an updated and completely revised rendition of the Origins Award winning book, Ogre Miniatures. This edition incorporates all of the material in the 2008 Ogre Miniatures Update, plus new rules and material from Ogre Sixth Edition. It is the perfect companion to Ogre Miniatures Set 1 and Ogre Miniatures Set 2. Break free of the board game map! Stock #7204, ISBN 978-1-55634-525-8. $35.00.

Shipped November 21, 2018

Pyramid #3/121: Travels and Tribulations

Discover destinations unknown and denizens unnerving.

Danger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid, the PDF magazine for roleplayers, looks at oddities and opportunities related to other times, other places, other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable for other GURPS worlds). Join a GURPS Steampunk agency devoted to dealing with scientific advances that are too cutting edge. Unlock the full potential of travel itself in your games. In this issue, all roads lead to excitement!

36-page PDF. Stock #37-2721, $8.00.
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Shipped November 15, 2018

The Fantasy Trip Adventure: The Chaos Triads

A dying heir, an abandoned mine, and a closely-held secret figure into this gamemastered adventure for The Fantasy Trip, as a group of heroes set forth on a mission of mercy. But they are not the first to take on this quest, and the actions of their predecessors will bring them up against the edge of Chaos itself. Can they survive an encounter with the Chaostained? The Chaos Triads is an adventure by veteran writer Steven Marsh worthy to kick off the return of the classic Steve Jackson roleplaying game, and includes a labyrinth map, new counters, and new cut-and-paste labyrinth tiles to use with the ones included in The Fantasy Trip Legacy Edition set.

12-page PDF. Stock #37-5531, $5.00.

Shipped November 1, 2018

GURPS Steampunk 2: Steam and Shellfire

As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam and Shellfire picks up the story.

This catalog is packed with historical gear, speculative tech, and outright mad science for Steam Age heroes and villains to use and invent. It covers steam power, telegraphy, tools, and plausible armor and weapons . . . but also powered armor, guns that never were (including ray guns), calculating machines, mechanical men, and more. This assemblage of the astounding is essential for anyone telling tales of Difference Engines, clockwork carbines, and potions worthy of Dr. Jekyll.

55-page PDF. Stock #37-0344, $10.00.
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New!  * Coming September  * Coming October  * Coming December  * Coming January  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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