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New!  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

D E C E M B E R   2 0 1 8 

Shipped December 20, 2018
Shipped December 10, 2018

How to Be a GURPS GM

How to Be a GURPS GM makes the power of GURPS easier than ever to master. For players, it explains ways to create perfect characters and have fun with combat. For Game Masters, it guides you in running your own campaign, showing you how to prepare the setting, create encounters, and design and run your first adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the formerly formidable steps between reading the Basic Set and participating in your first game.

74 black-and-white pages. Softcover. Stock #01-6099, ISBN 978-1-55634. $19.95.

Shipped December 6, 2018

Munchkin Playmat: Plutonium Dragon

Up your game at your next game night with this official Munchkin playmat showcasing highly detailed and vibrant artwork of popular Munchkin characters. Made with a premium fabric top to prevent damage to cards, the playmat provides 24" x 13.5" of playing real estate. Non-slip rubber backing lets the playmat lay flat and prevents it from shifting during use. It's also the perfect decorative over-sized mouse pad for computer and laptop workstations!

Munchkin 24" x 13.5" non-slip playmat. Stock #85817, ISBN 0-74427-85817-9. $17.99.


R E P R I N T S 

Shipped December 20, 2018

GURPS Swashbucklers (Reprint)

Adventure in a World of Gallantry & Grace

Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses!

Swing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen!

Or wait on the quiet back roads of England on a moonless night, pistols and reins in your hands, and hope the Squire's coach isn't too well guarded . . .

Pirates, Musketeers and Highwaymen all come alive in this GURPS worldbook of romantic adventure from Elizabeth I to Napoleon. Rules and backgrounds include: ship combat, black powder weapons, expanded fencing rules, cutlasses, chandeliers, codes of honor, duelling, compulsive gambling, and all the other classic elements of a good swashbuckling time!

130 black-and-white pages. Softcover. Stock #01-6040, ISBN 978-1-55634-853-2. $22.95.

Shipped December 20, 2018

GURPS Greece (Reprint)

The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in the city Assembly - or lose everything as the people turn against you and send you into exile.

GURPS Greece includes detailed timelines and maps describing the world as the Greeks knew it, information on their religion, rules for the magic of the Hellenic myths, and a Bestiary describing the monsters and animal foes faced by Greek heroes.

130 black-and-white pages. Softcover. Stock #01-6042, ISBN 978-1-55634-855-6. $22.95.

Shipped December 20, 2018

GURPS Imperial Rome (Reprint)

Let the Games Begin!

GURPS Imperial Rome takes you to a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . .

  • Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators on the floor of the Forum, or run through dark alleys with the infamous Roman gangs.
  • Fight gruesome battles as a slave gladiator in the Colosseum – clashing with other warriors or dangerous beasts. Or race your chariot around the Circus Maximus, cheating death and vying for Imperial favor.
  • Visit exotic provinces like Greece, Egypt, and Asia; and meet traveling thinkers, merchants, soldiers, and mysterious natives – from the barbarian Celts of northern Britain to the nomadic Berbers of Africa.
  • March to war with the Roman legions, defending the borders against Carthaginian invaders or the savage Huns of Asia.

Includes maps of Rome and its provinces, adventure ideas, and much more . . .

130 black-and-white pages. Softcover. Stock #01-6043, ISBN 978-1-55634-856-3. $22.95.


W 2 3 

Shipped December 20, 2018

Ogre Miniatures

In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft speed over the battlefield. Tanks use tactical nukes. Infantry is equipped with battlesuits of incredible firepower. But they all fear one weapon . . . .

The Ogre.

Since 1977, Ogre has been one of the best-loved tactical ground-combat games. The simplicity of the mechanics, the speed of play, and the sheer scale of the conflict made the game an instant classic. In 1992, a ruleset for using miniatures was released; it won the Origins Award for Best Miniature Rules.

We are proud to present Ogre Miniatures, Second Edition. We took Ogre Miniatures and the 2008 Ogre Miniatures Update and combined them with new material from the Ogre Sixth Edition rulebook to create a completely revised and updated version. Included with the book are record cards for all known Marks and styles of Ogres, a Reference Sheet, and full-color die-cut blast templates, markers and craters. Beautifully illustrated with photos of Ben Williams' amazingly painted miniatures, Ogre Miniatures, Second Edition is destined to be a classic in its own right.

If you're ready to start building your army, check out the Ogre Miniatures pages on Warehouse 23.

3 PDFs (totaling 76 pages) in a single Zip file. Stock #30-7204, $15.00.

Shipped December 20, 2018

Pyramid #3/122: All Good Things

Treasures await on this last Pyramid expedition.

For 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS Dungeon Fantasy. Visit tense worlds, one a dangerous alien planet and another an alternate Earth. The Pyramid adventure may be ending, but this issue is full of all good things!

44-page PDF. Stock #37-2722, $9.00.
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Shipped December 13, 2018

The Fantasy Trip Adventure: The Curse of Katiki-Mu

To end a terrible curse, your adventurers must travel to a lost land and return a stolen statuette. But the tribe of Katiki-Mu has no love for outsiders, and this mission may bring the party to doom at the hands of the mighty Moatiki. With only one way into and out of danger, can these heroes hope to break The Curse of Katiki-Mu? This gamemastered adventure by Robert Saint John for The Fantasy Trip includes an adventure that can serve as the kick-off for much future exploration of the strange lost continent of Mu – plus a labyrinth map, new counters, and new cut-and-paste labyrinth tiles to expand the set included in The Fantasy Trip Legacy Edition.

13-page PDF. Stock #37-5532, $5.00.

Shipped December 12, 2018

GURPS Ultra-Lite (Polish Edition)

It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS on road trips. Use one as a bookmark. Print bunches and give them out as Halloween goodies. The possibilities are endless!

Now, this cute idea is a work in progress. The eagle-eyed among you might notice that we've marked it as "Version 0.8." That's because it hasn't been fully playtested. So if you have a comment to offer, we'd love to hear it; just head over to the Steve Jackson Games Forums and share your thoughts.

This Polish version of GURPS Ultra-Lite was created by Marek Łukasiewicz.

2-page PDF. Stock #37-0021, $FREE.
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Shipped December 6, 2018

GURPS Monster Hunters 6: Holy Hunters

Gotta Have Faith

Champions and sidekicks built using the crusader, brother, or gifted template, mystic lens, or clergy motivational lens are likely to draw power – or at least conviction – from forces beyond the temporal. Some call their devotion "spirituality" or "philosophy" rather than "religion," but by any name it's faith. Yet while the topic is broad and deep, games too often reduce it to "Wielders of generic powers granted by anonymous forces battle nameless evil. News at 11."

GURPS Monster Hunters 6: Holy Hunters aims to make the beliefs themselves an interesting part of the game. It brings respectful realism to the subject, offering:

  • Game-friendly summaries of real-world creeds: Hinduism, Abrahamic faiths (Christianity, Islam, Judaism), indigenous religions (of Africa, Asia, Australia, and the Americas), Neo-Paganism, and more. Each comes with worldviews for your characters to adopt and suggestions on how to select skills and abilities that fit.
  • New abilities for the Mysticism power: Animated Servitor (have your own golem or zombi), Astral Projection, Divine Vessel (let spirits and divine avatars "ride" your body!), Instant Karma, Purifying Incense, Rapid Cleansing, and Totem Bond. All with advice on tailoring them to specific belief systems.
  • Yet more monsters to hunt, each associated with the myth and legend of a specific religion.
  • Asides on working around the thorny issues that inevitably arise when dice collide with devotion: respect, tolerance, the distinction between miracles and magic, and "Why didn't X make the cut?"

Because however many gods you have, by whatever names, you want them on your side when you're hunting The Enemy!

24-page PDF. Stock #37-0347, $7.00.
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New!  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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