GURPS In Nomine (Reprint)
A GURPS adaptation of the In Nomine setting, featuring the epic struggle between Heaven and Hell, between angels and demons – both here in the mortal world and in the realms beyond. The focus is on converting the setting – all of In Nomine's Bands, Choirs, Superiors, and realms are adapted for use with GURPS – but GURPS conversions of In Nomine mechanics are included as well, covering artifacts, attunements, Discord, dissonance, disturbance, Essence, Intervention, resonance, Rites, Songs, and more. Get ready to play with the big boys!
226 black-and-white pages. Softcover.
Stock #01-6051,
ISBN 978-1-55634-878-5.
$29.95.
GURPS Horror (Reprint)
Horror has always been one of the most popular settings for GURPS Third Edition. This version of GURPS Horror is revised and updated by Kenneth Hite. The Third Edition replaces the historical settings from the previous edition with three original campaign frames designed specifically for horror play. The focus is widened from supernatural horror to include psychological, cosmic, conspiratorial, and other subgenres. And many monster types are given racial templates so they can be used as PCs!
With illustrations by Christopher Shy, this book will terrify players in new and unexpected ways . . .
130 black-and-white pages. Softcover.
Stock #01-6050,
ISBN 978-1-55634-877-8.
$22.95.
Dungeon Fantasy Monsters 2 (Reprint)
The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange new abilities, advice for using these threats effectively, and more. Whether you need fodder for first-time heroes or a powerful overlord for a nail-biting final battle, Dungeon Fantasy Monsters 2 will make all your dungeons decidedly deadlier.
52 color pages. Softcover.
Stock #01-1007,
ISBN 978-1-55634-876-1.
$24.95.
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The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT Kickstarter in 2018.
So: 38 years of history of a classic old-school RPG, from birth to . . . well, to rebirth . . . brought together for your enjoyment. Good gaming!
66-page PDF.
Stock #30-3458,
$11.00.
Into every life some rain must fall . . . but when a lot of rain falls all at once, you may find yourself in the eye of the storm. GURPS Disasters: Hurricane is your guide to one of the most devastating forces that nature can unleash. It includes information on the science of hurricanes, a discussion of what makes these phenomena dangerous, and a look at a few of the most noteworthy historical storms. It also includes ideas for how to endure and survive during this cacophonous crisis, and gives suggestions for working one into your campaigns set in the past, present, and future. This supplement puts the "story" in "stormy"!
24-page PDF.
Stock #37-1711,
$7.00.
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GURPS Classic: Best of Pyramid 1
GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech Economies," and unique adventures like "Trespasser's Isle" (zombie horror) and "Time of the Tyrants" (dinosaurs!).
(This is a digital reprint of a supplement designed for GURPS Third Edition.)
131-page PDF.
Stock #30-6129,
$9.00.
Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations, adventures, magic items, options, and more. Visit an impossible flying city, unleash an unusual form of magic, and clash against strange monsters.
Although intended for GURPS Dungeon Fantasy, this collection can also add new life to other GURPS-powered fantasy campaigns, especially the Dungeon Fantasy Roleplaying Game.
130-page PDF.
Stock #31-1008,
$16.00.
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Dungeon Fantasy Monsters 2 (Reprint)
The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange new abilities, advice for using these threats effectively, and more. Whether you need fodder for first-time heroes or a powerful overlord for a nail-biting final battle, Dungeon Fantasy Monsters 2 will make all your dungeons decidedly deadlier.
52 color pages. Softcover.
Stock #01-1007,
ISBN 978-1-55634-876-1.
$24.95.
Buy Now!