Celebrate 15 years of Munchkin with special Guest Artist Editions!
Edwin Huang drew Munchkin Skullkickers for us, and now he's doing a totally awesome version of Munchkin for our Guest Artist Edition program! His art has a sense of motion and dynamism that'll make those Munchkin cards seem that much cooler!
This Guest Artist Edition includes completely re-illustrated game cards, a gameboard featuring Edwin Huang's Munchkin art, and male and female standies for each player.
168 cards, 12 player standies with plastic stands, gameboard, rulesheet, and a six-sided die.
Get even more out of Ogre Sixth Edition with its first expansion, Ogre Reinforcements! This set features new units for both sides, all-new scenarios, and more map overlays.
Components include three additional Ogres for the Paneuropean faction, five new types of armored units for both the Paneuropean and the Combine sides, another complete set of basic Combine infantry, and two more 3-D Combine command posts. It also comes with town overlays for the map, which adds new complexities to movement.
There are even eight all-new scenarios written by Ogre designer Steve Jackson!
Ogre is the game of futuristic warfare, pitting squads of infantry, armor, and artillery against a single foe – the giant robot tank called the Ogre. Click here to learn more about the Sixth Edition.
Five 3-D units (3 Ogres, 2 CPs), 56 counters, 25 overlays, and a rulebook.
It's the game every mutant has been waiting for! Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin: X-Men Edition combines Marvel's beloved collection of X-Men comics with the roleplaying fun of Munchkin. Players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto.
Munchkin: X-Men Edition will be available March 2017 at game & toy stores and specialty retailers in the United States and Canada. For immediate Munchkin fun, pick up Munchkin: Marvel Edition, Munchkin Marvel 2: Mystic Mayhem, and Munchkin Marvel 3: Cosmic Chaos, available in stores now!
Includes: 128 Door and Treasure cards, 4 player Role cards, 4 level trackers, a custom die, and a rulesheet.
Munchkin Cthulhu (Reprint)
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.
You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.
Boxed game with 168 cards, rules, and die.
Simon's Cat Card Game (Reprint)
Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.
48 cards and a rulesheet.
Cardboard Heroes Dungeon Floors has 107 full-color rooms, stairways, and corridors, from 1" square closets to 6" x 6" rooms and long hallways. Print them out, cut them out, put them down, and rearrange them to form an infinite variety of dungeons for your adventurers. Also included are 124 assorted pits, chests, shafts, walls, and other subterranean architectural trappings. Cardboard Heroes Dungeon Floors will help to answer every player's question, "Where are we now?"
The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use GURPS Dungeon Fantasy encounters that each have a comedic hook. Enjoy a one-shot humorous change of pace or build an entire campaign around funny business with this issue!
Ogre Scenario Book 1 (Revised Format) includes seven complete Ogre scenarios, requiring only components from Ogre Sixth Edition or Ogre Designer's Edition to play.
It's the original Ogre Scenario Book 1, published in 2001, but updated and revised to go with currently available editions of the game.
In "Hammer & Anvil," an Ogre stumbles into a trap . . . now, can the trap survive what it's caught? In "Run for the Border," an Ogre tries to defect to the other side. Plus five others!
Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado!
In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount!
30 PDFs (totaling 571 pages) in a single Zip file.
The first 30 issues of Pyramid Magazine were packed with 1990s gaming intel. Get this bundle, and you'll see ads from that era, plus nostalgic content for GURPS, Ogre, Toon, In Nomine, and plenty of titles from outside SJ Games. Articles include: Details on a new bloodline for Vampire: The Masquerade, considerations of the new phenomena of "collectable card games," and new adventures for Castle Falkenstein.
NOTE: Because of the occasional corrupted page or missed file in the archiving process, as well as a number of ads that were never built as electronic files, some of the pages in these PDFs are scanned in from our paper archives. But every page we could recover from electronic files, we did.
These issues of Pyramid are otherwise exactly as they were originally published. Enjoy.
30 PDFs (totaling 2,602 pages) in a single Zip file.
For use with Ogre/G.E.V., Battlefields contains four new "geomorphic" maps designed to link with the G.E.V. and Shockwave maps. Now your Ogre games can be bigger than ever . . . combining these maps with the G.E.V. and Shockwave maps lets you build hundreds of different large-sized map layouts . . . up to 2 feet by 3 feet in size!
Battlefields also has eight new scenarios – two for each map – and a sheet of counters. New rules include cheap cannon-fodder Militia, Engineers to build bridges, and Revetments to let you improve a defensive position.
(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)