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Shipped April 19, 2021

Munchkin Enhancers

Flavor up your Munchkin games with these 30 new monster, Treasure, Class, and Race enhancers! For use with Munchkin, Munchkins & Mazes, Munchkin Tails, Munchkin Oz, or any set that uses the original Munchkin card backs!

Thirty cards to "enhance" your Munchkin game! Stock #4257, ISBN 080742096196. $9.95.

Munchkin Dice Bag

Only a munchkin would bring more than a couple sets of dice to a game day. Fortunately, we cater to munchkins! This fancy, satin-lined, 7-inch square Munchkin Dice Bag will hold all the dice you need for every possible situation: good dice, bad dice, probationary dice one fumble away from being thrown into the resin caster for your next artsy paperweight . . . or maybe that's just us.

One 7" x 7" satin-lined dice bag. Stock #5216, ISBN 080742096592. $12.95.

Shipped April 7, 2021

Munchkin: Critical Role

From the award-winning livestream RPG show created by Matthew Mercer and the cast of Critical Role, a powerhouse role-playing franchise meets its match in the hit role-playing card game Munchkin, bringing the hugely successful Mighty Nein campaign to the tabletop in the first officially licensed Critical Role card game.

CONTENTS: 172 Cards, 7 oversized Character Cards, 6 plastic trackers, 1 D20, and Instructions. Stock #MU139-516, ISBN 700304154170. $29.99.


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Shipped April 22, 2021

How to Be a GURPS GM: Managing Expectations

Raise Your Game

We believe that GURPS is a good set of rules! But no matter how solid your system, the quality of your game depends on how well the GM runs it . . . and on how willing the players are to do their part. To a large extent, those things rely on everybody meeting everybody else's expectations.

How to Be a GURPS GM: Managing Expectations offers a quick course in getting everyone at the gaming table on the same page. It tackles such topics as finding common ground on issues like realism level, rules interpretations, and character competence; how often to roll the dice; player engagement; and the complications of mini-games. Although it pulls specific examples from GURPS, almost all of this advice is applicable to any game system.

Because the real name of the game is collaboration.

16-page PDF. Stock #37-0366, $6.00.
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Shipped April 12, 2021

Adventures 2

This 64-page hardcover book contains five new adventures, each with die-cut game counters, for The Fantasy Trip.

  • Old School Adventure, by Steve Jackson
  • The Paradise Vault, by Howard Kistler
  • Darkness, by Tony R. Van Liew
  • The Shining Tower, by David L. Pulver
  • Amazons of the Sky Turtle, by Henry Cobb
  • And an afterword, with further game notes, by Steve Jackson

A 64-page hardcover book with five new TFT adventures! Stock #3495, ISBN 978-1-55634-940-9. $34.95.
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Shipped April 12, 2021

Old School Monsters

55 monsters from the oldest of old-school games, compiled under the OGL, and translated to The Fantasy Trip by Steve Jackson himself. Negotiate with the Grippli! Flee from the fearsome Gnolls and their Flind masters! Find a way around the Gelatinous Cube, and think fast, because it's still coming . . .

Each monster comes with stats, description, at least one suggested encounter, and at least one game counter. Except for the Throat Leech and the Ear Seeker, because you don't see them coming . . . Also included with this set are double-sized cards for each monster, with a picture and basic encounter information.

This is a supplement for The Fantasy Trip. You will need at least Melee to play and preferably In The Labyrinth.

A book of traditional fantasy game monsters for The Fantasy Trip. Stock #3497, ISBN 978-1-55634-941-6. $39.95.
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Shipped April 12, 2021

Quick Quest 1: Tipping The Scales

Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3601, ISBN n/a. $5.00.
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New!  * Coming May  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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