Munchkin Pathfinder 2 - Guns and Razzes
In this expansion, you get a new class and a new faction for the hit game Munchkin Pathfinder! You can become a Gunslinger and shoot 'em up in the popular Pathfinder setting. Or you can join the Razmiran Vision, a new faction that benefits from backstabbing. (What could be more Munchkin?) Plus, there are plenty of new Monsters and Treasures in this 112-card supplement.
This is an expansion for Munchkin Pathfinder. It is not a stand-alone game.
112 cards in a tuckbox.
Stock #4425,
ISBN 091037863287.
$19.95.
GURPS Rogues (Reprint)
When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way.
Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need – 29 different templates, letting you quickly create the scoundrel that's right for the job.
Templates include . . .
Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions.
This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
154 black-and-white pages. Softcover.
Stock #01-6009,
ISBN 978-1-55634-818-1.
$14.95.
GURPS Warriors (Reprint)
They lead the way and take the lumps. When it all falls apart, they cover the retreat. Some live for a cause; some die for it. They are warriors.
The warrior is the backbone of every adventure group. GURPS Warriors gives you 29 fighter templates, letting you quickly create the warrior that's right for you. No two need be the same.
Templates include . . .
Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions.
This version of GURPS Warriors also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
154 black-and-white pages. Softcover.
Stock #01-6010,
ISBN 978-1-55634-819-8.
$14.95.
GURPS Powers (Reprint)
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also includes guidelines for "special effects" and several different ways to vary a power on the fly – two crucial concepts for comic-book superheroics.
GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics.
If you've got a high-powered campaign – or high-powered players – you want GURPS Powers!
This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.
242 black-and-white pages. Softcover.
Stock #01-6011,
ISBN 978-1-55634-820-4.
$29.95.
GURPS Martial Arts (Reprint)
Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.
GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need.
Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.
This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.
This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.
258 black-and-white pages. Softcover.
Stock #01-6012,
ISBN 978-1-55634-821-1.
$29.95.
Cardboard Heroes Castles: The Keep
Cardboard Heroes Castles are great-looking 3-D structures that are easy to set up for play . . . and designed to fold down again for travel and storage!
Cardboard Heroes Castles are full-color, gorgeous, and designed to be portable. This set can be used by itself to create either a castle with enclosed courtyard or a massive towered keep. Or use it as an expansion to the Walls and Towers set. The more sets you add, the bigger your castle gets!
(This digital edition is trickier than most other Cardboard Heroes PDFs, since the original set was printed on oversized cardstock, die-cut, and scored. Please read the instructions in the preview and make sure you're up to the challenge; this set is not for the faint of heart!)
9-page PDF.
Stock #30-2151,
$10.00.
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Behold, a trove from the past! From 1980 through 1985, Steve Jackson Games published The Space Gamer, a general-purpose gaming magazine with features on roleplaying games, board and wargames, miniatures, game design, early computer games, and more. Nostalgia comes alive with articles, reviews, letters, and advertisements. With this bundle, you'll get the complete collection of all 50 issues of The Space Gamer from this era at a 50% discount!
50 PDFs (totaling 2,322 pages) in a single Zip file.
Stock #30-2399,
$75.00.
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Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the second-greatest lover on the Disc needs a stepladder.
And remember, the world is round. And also flat.
This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also -- all of it updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition.
411-page PDF.
Stock #31-2500,
$30.00.
Pyramid #3/104: Dungeon Fantasy Roleplaying Game
It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or devise a complete campaign framework with a roll of the dice. With this issue, the world of dungeon-delving excitement is closer than ever!
40-page PDF.
Stock #37-2704,
$9.00.
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Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore from around the world.
(This is a digital reprint of a supplement designed for GURPS Third Edition.)
131-page PDF.
Stock #30-6011,
$9.00.
Earth Is Under Attack!
The Martians descended upon Earth without warning. Saucers filled the skies. Blaster-wielding soldiers, giant insects, and unstoppable robots slaughtered the human defenders on the ground. It could have been the end of humanity -- if not for the brave scientists of the Novas Vira, the only ones who saw the invasion coming! Now the fate of Earth hangs in the balance as both sides turn to science, desperately inventing new weapons and defenses in the hope of finding the one that wins the war.
GURPS Mars Attacks contains everything you need to join the fight and make a difference:
GURPS Mars Attacks requires the GURPS Basic Set, Fourth Edition. The detailed setting and descriptions of Martian society and technology can be used with any game system.
99-page PDF.
Stock #31-2510,
$15.00.