There are 12 zombies coming to eat your brain. Before that happens, use that brain – and these 12 double-injection custom molded Bullet Dice – to either shoot a zombie now, or to strategically save that shot for later! Be the first player to shoot all 12 of your zombies.
Aim for the head ... !
12 custom Bullet Dice, a dice cup, a rulesheet, and a score pad.
A fast-playing, stand-alone card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins . . . but there are just too many of them!
Play cards by matching either the rank or color of the last card played. Be careful — if you get stuck and can't play a card, bad stuff happens — the munchkins wallop you instead! The first player that gets walloped three times loses the game, and everyone else wins!
48 cards, a rulesheet and five Munchkin promo cards in a tuckbox.
This drawstring bag is made of blue fabric, lined with black satin, and holds more than 100 assorted dice! The skeleton-adorned 6" x 9" bag will be a valuable addition to your next game day, no matter where you play!
Comes with a 19mm Cthulhu d6, pearlized blue with white pips.
Blue dice bag with skeleton designs on both sides; comes with one custom die.
This drawstring bag is made of red fabric, lined with black satin, and holds more than 100 assorted dice! The lich-adorned 6" x 9" bag will be a valuable addition to your next game day, no matter where you play!
Comes with a 19mm Cthulhu d6, pearlized orange with yellow pips.
Red dice bag with lich designs on both sides; comes with one die.
With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II -- plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting -- there isn't some game-altering metaplot -- but it's there if you want it.) This 240-page, full-color hardcover contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
240 pages. Hardcover.