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O C T O B E R   2 0 1 7 

Shipped October 30, 2017

Dungeon Fantasy Roleplaying Game

Storm Dungeons, Slay Monsters, Seize Treasure

A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.

That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.

Choose from 11 classic professions and nine races. Tailor your hero using quick-start templates and the time-tested GURPS point-build system. Gear up with a massive list of customizable armor and weapons. Pick from over 400 spells. Then battle foes chosen from more than 80 monsters.

All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!

5 books, 2 large double-sided maps, cardboard figures, and 6-sided dice. Stock #01-1005, ISBN 091037863317. $59.95.

Dungeon Fantasy GM Screen

At Your Fingertips (And Away From Prying Eyes!)

The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers!

This sturdy screen will also foil the classic hack 'n' slash tradition of "accidentally" glimpsing the GM's notes, so the players will have to satisfy themselves with the beautiful full-color art on their side. But they're welcome to exploit the included 16-page booklet, which speeds up character creation and advancement by summarizing all the abilities in one place . . . or the second booklet of 13 ready-to-use heroes.

Old-school hacking and slashing calls for the right accessories -- and this one is perfect for the GM who wants to set a swift pace and keep a few surprises hidden away!

Four-panel screen and two 16-page booklets. Stock #01-1006, ISBN 091037863591. $24.95.
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Munchkin Holiday Grab Box

Feeling festive? Celebrate with monsters and treasure! This Holiday Grab Box features a mystery assortment of Munchkin expansions and/or blister packs, cool accessories, and swag carefully packed by hand. And to give you more Munchkin joy, we've included The 12 Bonuses of Christmas – 12 Munchkin rules printed right on the box, as well as one exclusive "Rocket Around the Christmas Tree" Munchkin bookmark!

This is a shipping box; if you order one box, the shipping label will be placed on the box. If you order two boxes, they will be mailed in a master carton.

Over $100 worth of loot! Stock #3939, ISBN 080742099890. $60.00.

Munchkin Santa-Sized Holiday Grab Box

Feeling festive? Celebrate with monsters and treasure! Each Santa-Sized box is guaranteed to come with a complete Munchkin game, as well as a mystery assortment of Munchkin expansions and/or blister packs, cool accessories, and swag carefully packed by hand. And to give you more Munchkin joy, we've included The 12 Bonuses of Christmas – 12 Munchkin rules printed right on the box, as well as one exclusive "Rocket Around the Christmas Tree" Munchkin bookmark!

This is a shipping box; if you order one box, the shipping label will be placed on the box. If you order two boxes, they will be mailed in a master carton.

Over $200 worth of loot! Stock #3940, ISBN MISSING. $120.00.

Shipped October 19, 2017

Dungeon Fantasy Companion

More Is Better!

The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign:

  • Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks.
  • Magic Items. This emporium of enchantment contains wondrous weapons, armor, wands, jewelry, potions, and more, allowing GMs and looters alike to grab and go.
  • Against the Rat-Men. This ready-to-play sequel to I Smell a Rat offers heroes new dangers – and new rewards.

Dungeon Fantasy Companion is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.

78 black-and-white pages. Softcover. Stock #01-6098, ISBN 978-1-55634-822-8. $19.95.

Shipped October 16, 2017

Munchkin Shakespeare Deluxe

Screw Your Courage To The Sticking Place . . .

Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!

Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.

Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.

A 10.5” x 10.5” box with 168 full-color cards, one custom six-sided die, standies with plastic stands for up to six players, a 20” x 10” mounted gameboard, and a rulesheet. Stock #1564, ISBN 091037863454. $29.95.

Munchkin Shakespeare Staged Demo

All the World's a Stage for Your Munchkin Demo!

Do you have friends who love Shakespeare but have never tried Munchkin? Sure, you do! Use the 17 cards in this booster, taken from Munchkin Shakespeare Deluxe with alternate art from comic illustrator Lar deSouza, to set up a short demo to introduce friends (or foes!) to the wacky world of Munchkin.

This is an expansion for Munchkin Shakespeare. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Staged Demo pack is the same as every other.

17 cards and a rulesheet in a blister. Stock #4259, ISBN 091037863485. $5.95.
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Shipped October 12, 2017

How to Be a GURPS GM

The Student's Guide to Ultimate Power

GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.

For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting.

For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign.

This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game.

Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

74 black-and-white pages. Softcover. Stock #01-6099, ISBN 978-1-55634-808-2. $19.95.

Shipped October 5, 2017

Ogre (Steam)

Ogre is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.


Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.


Features


  • Time-Tested, Compelling Gameplay: The Ogre tabletop game has withstood the test of time, captivating gamers for over forty years. This new release is the definitive digital edition of Ogre – including expanded G.E.V. rules for even more variety – and is the first digital adaptation since 1986.
  • Meticulously Crafted Adaptation of the Original Game: Ogre veterans will be instantly at home with this adaptation, while new players will find a deeply rewarding, turn-based strategy game.
  • All-New Campaign: Engage in brand-new missions created in partnership with Steve Jackson Games.
  • Multiplayer Capability: Test your skill against other players with online turn-based multiplayer gameplay with ranking and matchmaking, plus local "hotseat" multiplayer.
  • Single Player Skirmish and Tutorial Modes: Completely new to the world of Ogre? Learn to play with our in-depth tutorial, then set up a custom game of Ogre and fight against devious AI opponents.
  • Wide Variety of Units and Factions: Build out your faction with Light, Heavy, Superheavy,and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, and Ogres (Mark I to- Mark VI), while utilizing Trains and Command Posts as you see fit. Choose to play as either the North American Combine or the Paneuropean Federation.
  • Varied Maps Offer Strategic Options: Roll through many types of terrain, across bodies of water, and make use of defensive areas to sheild your units from attack.
  • Playable Again and Again: Multiple game modes (including single player and mulitplayer) plus achievements provide hundreds of hours of entertainment.

1 video game played on the Steam platform. Stock #1126, ISBN n/a. $24.00.

Shipped October 2, 2017

Munchkin Apocalypse 2 Guest Artist Edition

Celebrate 15 years of Munchkin with special Guest Artist Editions!

Now Len Peralta's vision of the end of the world has a companion: Munchkin Apocalypse 2 Guest Artist Edition! Go up against mutants, bandits, and the Seals of the Apocalypse -- all with brand-new art!

About the Artist

Len Peralta's work includes illustrations for books, games, and comics, including his graphic novels TenState and Exterminite. Peralta also produces the "Geek a Week" podcast and trading card series and a regular show called "Jawbone Radio" with his wife, Nora. Fans of Munchkin can see more of Peralta's work in Munchkin The Guild, the Star Munchkin Guest Artist Edition, and Munchkin Apocalypse Guest Artist Edition.

106 new cards for the Munchkin Apocalypse Guest Artist Edition. Stock #1535, UPC 837654322826. $19.95.
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Cthulhu Dice

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is insane fun for 2 to 6 players.

One large custom die, 18 glass marbles, baggie, and rules. Stock #131342, ISBN 091037863553. $6.95.

Munchkin Wonderland

Wander Wonderland! Collect whimsical treasure! Fight the Red Queen!

Munchkin Wonderland is for two to six players, ages 6 and up – so the whole family can join in! Plus, you don't have to know how to play classic Munchkin to enjoy this game; the rules are a little simpler, making it a great introduction to Munchkin for kids.

The game transports players to the iconic world of Lewis Carroll's Wonderland novels. Move around the illustrated game board – if you land on a monster like the Jabberwock or the Red Queen, beat it with a roll of the dice and Treasure cards like Six Impossible Things Before Breakfast, the Vorpal Blade, or Stolen Tarts! Maybe you'll even get help from the Caterpillar or Dormouse.

When the deck of Treasure cards runs out, whoever has the most loot wins! Munchkin Wonderland plays in about 1 hour.

A 10.5"x 10.5" box with 100 full-color cards, two six-sided die, 6 pawns with plastic stands, a 16"x16" gameboard, and rulesheet. Stock #1543, ISBN 091037863089. $29.95.
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R E P R I N T S 

Shipped October 30, 2017

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.

Shipped October 19, 2017

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.

Shipped October 19, 2017

GURPS Mass Combat (Reprint)

There Will Be War!

Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include:

  • Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight.
  • Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that's important when the enemy is in sight.
  • Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning.
  • Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more.

Everything is fast and easy to use in play, thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game -- every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them.

GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition.

52-page B&W softcover. Stock #01-6014, ISBN 978-1-55634-815-0. $14.95.

Shipped October 2, 2017

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.

Shipped October 2, 2017

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.

Shipped October 2, 2017

Munchkin Cthulhu (Reprint)

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.

You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

168 cards, a unique six-sided die, and a rulesheet. Stock #1447, UPC 837654320495. $24.95.

Shipped October 2, 2017

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.


W 2 3 

Shipped October 19, 2017

Pyramid #3/108: Dungeon Fantasy Roleplaying Game III

The dungeons are more dangerous than ever.

Sharpen your sword and summon your friends; you'll need them to survive! This issue of Pyramid, the PDF magazine for roleplayers, expands the Dungeon Fantasy Roleplaying Game by bringing you more of what you're hunting for. Learn how to augment existing monsters with Dungeon Fantasy RPG designer Sean Punch, and use those methods on nine new creatures of myth and legend. Uncover the secrets of David L. Pulver's "Hydra Island," where death lurks just a soggy step away. With this issue, your tombs are stocked and adventure awaits; all that's needed is your heroes!

40-page PDF. Stock #37-2708, $9.00.
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Shipped October 16, 2017

Munchkin Shakespeare: Limited Engagement

Add Some Drama To Munchkin

Munchkin Shakespeare: Limited Engagement gives fans of Munchkin (or of Shakespeare) 57 new Doors and Treasures to shuffle into their game! It also includes 20 oversized Dungeon cards so players can set their own scenes.

And if that's not enough, you'll also receive six blank cards, two new bookmarks, a colouring book, a journal, a metal coin, a Kill-O-Meter, and four pawns – two black and two glow-in-the-dark, with female and male versions of each. Opening night will be a big hit!

57 regular cards, 20 double-sized Dungeon cards, and an assortment of Munchkin Shakespeare swag in a Munchkin-sized box. Stock #1565, ISBN 091037863508. $19.95.

Shipped October 16, 2017

Munchkin Shakespeare Colouring Book

It's Munchkin Shakespeare Deluxe – ready for you to color! This 32-page colouring book has art pulled from the most dramatic Munchkin game ever. Go ahead: Color outside the lines. We won't tell.

32-page pocket journal-sized coloring book. Stock #3414, ISBN 091037863546. $3.00.
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Shipped October 16, 2017

Munchkin Blank Card Pack

Make your own Munchkin cards! This pack has ten blank cards you can fill in with your own drawings and rules: 4 Doors, 4 Treasures, and 2 Dungeons. The cards have fantasy backs like those from regular Munchkin, Munchkin Pathfinder, Munchkin Shakespeare Deluxe, and Munchkin Oz, so they'll blend right in!

Four blank Doors, four blank Treasures, and two blank Dungeons for Munchkin. Stock #5616, ISBN 091037863584. $4.00.

Shipped October 5, 2017

GURPS Fantasy-Tech 2: Weapons of Fantasy

Never Settle For The Ordinary

Fantasy and realism are two great tastes that don't always taste great together. Consider low-tech melee weapons such as axes, swords, and whips: Many gloriously fantastic designs wouldn't work well – or at all – in reality.

GURPS Fantasy-Tech 2: Weapons of Fantasy embraces the far-fetched. It presents eight crazy weapons that work thanks to magical materials, fantastically skilled smiths (or warriors!), or the Rule of Cool. Outfit your heroes with weaponry that's outsized, festooned with extra blades, hollowed out and filled with death and danger, and more.

Why fight like a mook when you can fight like a boss?

14-page PDF. Stock #37-1669, $6.00.
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New!  * Coming March  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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