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J A N U A R Y   2 0 1 8 

Shipped January 25, 2018
Shipped January 22, 2018

Munchkin Magical Mess

Moop is back with more magical messed-up mayhem in his menagerie! Murder more monsters for much merriment!

This is a complete game and is fully compatible with Moop's Monster Mashup and all the other Munchkin games.

A 10.5"x10.5" box with 168 full-color cards, one six-sided die, 12 player standies with plastic stands, a 20"x10" mounted gameboard, and a rulesheet. Stock #1566, ISBN 091037863621. $29.95.
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Munchkin Clowns

Clowns bring joy and laughter to people everywhere with their happy antics. For many circus-goers, the clowns are the best part of the show.

They've never met these clowns.

Wear your Big Red Shoes and Big Red Nose for big bonuses! Fight Poundfoolish with Pound Cake. If you fail, that's it . . . you're dead!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Clowns pack is the same as every other.

15 cards and a rulesheet in a blister. Stock #4217, ISBN 091037863751. $5.95.
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R E P R I N T S 

Shipped January 25, 2018

GURPS Supers (Reprint)

Men Like Gods

The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of the most popular genres – and one of the most challenging to do right.

GURPS Fourth Edition provides the game mechanics and tools for the job, and GURPS Supers is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign. Focused on drama and characterization, it provides:

  • A history and analysis of the supers genre, its precursors and variations.
  • A guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships.
  • More than 20 new wildcard skills.
  • 22 templates for super characters, each customizable to higher or lower power levels.
  • Rules for creating equipment, vehicles, bases, automata, and magical spells.
  • A guide to creating and running supers adventures.
  • Continuity-creation guidelines and tools, so your supers universe can have the same depth as published worlds.
  • New game mechanics for character creation, including new interpretations of advantages, disadvantages, and skills, and newly defined perks, quirks, enhancements, limitations, and techniques.
  • Guidelines for running superhuman feats and combats under existing rules or adjusting those rules to fit the genre, and new game mechanics specifically for superhuman action.

GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set and GURPS Powers. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.

152 black-and-white pages. Softcover. Stock #01-6015, ISBN 978-1-55634-824-2. $24.95.

Shipped January 22, 2018

Zombie Dice 2 – Double Feature (Reprint)

It's a blockbuster!

If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 -- Double Feature!

Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.

For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!

Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!

Three new ways to eat brains, and they're all in Zombie Dice 2 -- Double Feature.

Three dice and rules. Stock #131324, UPC 837654321478. $7.95.
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Shipped January 22, 2018

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.
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Shipped January 22, 2018

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a standalone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.
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Shipped January 22, 2018

Munchkin Lite (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

And you'll love this version of the game. It's got all the same dungeon-crawling, pun-making, backstabbing madness of original Munchkin. But with 115 cards, it's the perfect size for three to four players. Take it anywhere, and play it in an hour!

115 cards plus a custom six-sided die. Stock #1546, ISBN 091037863416. $19.95.
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Shipped January 18, 2018

Pyramid #3/111: Combat II

Are you looking for a fight?

When it comes to combat, the right tool, trick, trapping, or teammate can make all the difference, as shown in this installment of Pyramid, the PDF magazine for roleplayers. Unleash the mythic power of firearms with Christopher R. Rice and S.A. Fisher. Go hand to hand against monsters in the Dungeon Fantasy Roleplaying Game by becoming a wrestler, or find your fortune in a dogfight-heavy GURPS Spaceships setting. With this issue, you'll find your fight!

36-page PDF. Stock #37-2711, $8.00.
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Shipped January 11, 2018

Dungeon Fantasy: Against the Rat-Men

Further Tails of Adventure!

Many heroes of the Dungeon Fantasy Roleplaying Game will launch their careers with I Smell a Rat, the adventure included in the game. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. The rat-men are ready to strike against the surface world . . . but are you ready for them?

26-page PDF. Stock #37-8181, $6.00.
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F E B R U A R Y   2 0 1 8 

Shipped February 5, 2018

Munchkin Collectible Card Game Booster

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

Expand your game with Munchkin Collectible Card Game booster packs! Each randomized booster contains twelve cards, one of which we guarantee to be rare . . . or even rarer than rare.

Hire monsters to attack your opponent! Block attacks with magical loot! Cheat (legally!) to bluff out your opponent’s defenses and nab the win.

Booster packs for the Munchkin Collectible Card Game include hundreds of cards that you can’t find in any of the three starter sets! Available only at your friendly local game store or on Warehouse 23.

12 randomized cards including at least one rare card. Stock #4501, ISBN 091037863683. $3.95.
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Munchkin Collectible Card Game POP Display

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

Expand your game with Munchkin Collectible Card Game booster packs! Each randomized booster contains twelve cards, one of which we guarantee to be rare . . . or even rarer than rare.

Hire monsters to attack your opponent! Block attacks with magical loot! Cheat (legally!) to bluff out your opponent’s defenses and nab the win.

Booster packs for the Munchkin Collectible Card Game include hundreds of cards that you can’t find in any of the three starter sets! Available only at your friendly local game store or on Warehouse 23.

24 Munchkin Collectible Card Game Boosters Stock #4501-D, ISBN 091037863324. $94.80.
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Munchkin Collectible Card Game Wizard & Bard Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one battle between the Orc Bard, who brings her Mischief cards back for encore after encore, and the Human Wizard. who hopes his spells hurt you more than they hurt him.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to go at it, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4502, ISBN 091037863652. $19.95.
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Munchkin Collectible Card Game Ranger & Warrior Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one struggle between the Centaur Warrior, who bristles with weapons – the better to kill every Monster she faces! – and the Halfling Ranger – a master of regeneration, bringing Monsters back from the dead to fight again.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to duke it out immediately!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4503, ISBN 091037863669. $19.95.
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Munchkin Collectible Card Game Cleric & Thief Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a mano-a-mano bout between the Dwarf Cleric, who laughs in the face of pain as he heals himself, turn after turn, and the Elf Thief, who cheats and steals as often as possible . . . and sometimes getting caught cheating is part of her plan!

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to throw down, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4504, ISBN 091037863676. $19.95.
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Shipped February 15, 2018

Pyramid #3/112: Action II

Speak louder than words.

When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include the challenges of terrain and oddball situations, then prove your heroism in a full adventure. This issue is locked and loaded for fun!

37-page PDF. Stock #37-2712, $8.00.
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Shipped February 1, 2018

Dungeon Fantasy Traps

Watch Your Step!

In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . . or face any of dozens of other dangers.

26-page PDF. Stock #37-8101, $6.00.
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M A R C H   2 0 1 8 

Shipped March 29, 2018
Shipped March 19, 2018

R E P R I N T S 

Shipped March 29, 2018

Transhuman Space (Reprint)

It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotechnology has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes . . . sentient computers and artificial "bioroids" demanding human rights . . . nanotechnology and mind control . . . Transhuman Space is cutting-edge science-fiction adventure that begins where cyberpunk ends.

This Powered by GURPS line was created by David L. Pulver and illustrated by Christopher Shy. The core book, Transhuman Space, opens with nearly one hundred pages of world and background material. This edition includes a customized GURPS Lite – no other books are required to use it, although the GURPS Basic Set for Third Edition and GURPS Compendium I are recommended for GMs.

242 black-and-white pages. Softcover. Stock #01-6020, ISBN 978-1-55634-829-7. $29.95.

Shipped March 29, 2018

Transhuman Space: Fifth Wave (Reprint)

The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together.

Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth, doing business, raising families, and fighting wars just as they have always done. Humanity and its partners may be scattering into deep space, but Earth is still the center of the human universe . . . crowded, busy, fast-moving, and still picking up speed.

Fifth Wave includes new racial packages, plus rules for cutting-edge technology: virtuality nodes, software for network intrusion and defense, and various land, sea and air vehicles of interest to adventurers.

Welcome home. It's different here.

146 black-and-white pages. Softcover. Stock #01-6021, ISBN 978-1-55634-830-3. $24.95.

Shipped March 19, 2018

GURPS Basic Set (Reprint)

Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System – the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn – you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

274 black-and-white pages. Softcover. Stock #01-6017, ISBN 978-1-55634-826-6. $29.95.

Shipped March 19, 2018

GURPS Compendium I (Reprint)

Build Character!

GURPS Compendium I has it all! We've searched over a hundred GURPS Third Edition books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related rule for GURPS Third Edition that has been published since the release of Third Edition's Basic Set – all in an easy-to-use format.

With Compendium I and Basic Set in hand, you will be able to handle all character design without ever opening another book, except to select world-specific abilities like spells and cyberwear. Compendium I is a companion volume to the Basic Set and is a must-have for any serious GURPS Third Edition player or GM!

194 black-and-white pages. Softcover. Stock #01-6018, ISBN 978-1-55634-827-3. $26.95.

Shipped March 19, 2018

GURPS Dragons (Reprint)

Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men!

GURPS Dragons includes:

  • Origins of the dragon, through myth and legend and even true history.
  • How do dragons fly?
  • How to hunt dragons . . . and survive.
  • Creating dragon characters in GURPS.
  • Dragon-specific combat maneuvers.
  • Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others.
  • Ideas for dragon-centric campaigns, including two campaign backgrounds!
  • A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful!

162 black-and-white pages. Softcover. Stock #01-6019, ISBN 978-1-55634-828-0. $29.95.


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Shipped March 22, 2018

Pyramid #3/113: Dungeon Fantasies

Traps, terrors, and treasures are waiting for heroes.

Tombs teem with trouble and tricks, but terrific trinkets await the intrepid! This issue of Pyramid, the PDF magazine for roleplayers, gives gaming goodness for both the Dungeon Fantasy Roleplaying Game and the GURPS Dungeon Fantasy line. Make heroes in new ways courtesy of Dungeon Fantasy architect Sean Punch. Face monsters that are treasures themselves, and discover the genesis of Dungeon Fantasy Traps. With this issue, there are dozens of ways to die . . . but it's all worth it!

36-page PDF. Stock #37-2713, $8.00.
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Shipped March 1, 2018

Dungeon Fantasy Magic Items

Arcane Assistance at Your Fingertips

For heroes of the Dungeon Fantasy Roleplaying Game, a well-timed modicum of magic can mean the difference between victory and death. Dungeon Fantasy Magic Items offers you an emporium of enchantment, stocked with wondrous weapons, armor, wands, jewelry, potions, and more. It's an assortment of awesome aids for GMs and looters alike.

26-page PDF. Stock #37-8102, $6.00.
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Shipped March 1, 2018

Munchkin Instant Adventuring Party

Do you like pawns? Good. So do we. Pick up this extremely limited set (less than 200 made) of these rare unique colored spawns. Each set comes with 18 pawns, in 3 different styles (Spyke, Flower, and Zombie) in 6 different colors (Black, Green, Pink, Orange, Clear, and Glow-in-the-Dark). Included with each bag of pawns is the unique Pawn Spawning bookmark.

18 pawns, 1 bookmark. Stock #5627, ISBN 080742099760. $20.00.
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New!  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * All upcoming releases – text only, no cover art

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