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J A N U A R Y   2 0 1 9 

Shipped January 31, 2019
Shipped January 28, 2019

Munchkin Teenage Mutant Ninja Turtles Deluxe (Hobby Version)

Cowabunga, dude! Take on the role of your favorite "heroes in a half-shell" as you fight monsters and grab their loot! Munchkin Teenage Mutant Ninja Turtles combines the gameplay of Munchkin with the beloved characters from the Teenage Mutant Ninja Turtles universe.

In Munchkin Teenage Mutant Ninja Turtles Deluxe, you and your friends race to get to the Level 10 Pizza Parlor. The first one there gets to eat for free! Play as one of the Turtles, or you could pick Casey or April. The game includes a new Team-Up mechanic that lets you gain bonuses for working together, and you can personalize your character with different Katas, Stances, Allies, and Items.

Illustrated with new art from iconic Teenage Mutant Ninja Turtles co-creator Kevin Eastman, as well as artist Tadd Galusha. This Deluxe edition also features character standees and a custom level tracker.

Game Design by Steve Jackson & Jon Cohn Art by Kevin Eastman and Todd Galusha Stock #01575, UPC 827714015751. $30.00.

Shipped January 7, 2019

Munchkin Unicorns and Friends

Everyone loves unicorns! A Munchkin expansion featuring these majestic animals was long overdue. We mixed in some other ideas we had (More undead! Cows! Wait, cows? Yes, COWS!) and asked three of our artists to lend their pens to this expansion. Thanks to fan requests, we've also included Boxes of Holding, for storing these cards along with your favorite Munchkin games, and a Kill-O-Meter combat tracker so players can figure out just how badly they're beating the monsters.

Munchkin Unicorns and Friends is an expansion for any Munchkin game.

73 cards, a Kill-O-Meter, and Boxes of Holding! Stock #1574, ISBN 080742099609. $26.95.

Munchkin Valentines

Munchkins love stealing treasure – but why not try stealing hearts?

You can do that with these Munchkin Valentines! Each package comes with five valentines and envelopes, so you've got five chances to make someone like you. We believe in you! (Kind of!)

And the best part? You can give your flames the gift of Munchkin, because the package also comes with five small packs of Munchkin cards that fit inside the valentines!

Five identical packs of Munchkin cards and five valentines to give to your sweeties! Stock #5607, ISBN 091037863102. $5.95.
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Munchkin Playmat: The Flower of Love

In Munchkin, as in love, if you play your cards right you'll get ahead. Munchkin Playmat: The Flower of Love makes it easy by providing a special spot for each of your cards on the table, much like you have a special spot in your heart for the one you love; there may even be space for all the chocolates and roses you get for Valentine's Day. You will be smitten with this playmat as soon as it catches your eye – and it might just save your life with its bonus rule!

BONUS RULE: Once per game, you may play a monster from your hand to add its Level to your side in combat by discarding the number of Treasures printed on its card.

One 14" x 28" fabric play-mat with rubber backing. Stock #5612, ISBN 091037863195. $16.95.
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R E P R I N T S 

Shipped January 31, 2019

GURPS Cliffhangers (Reprint)

Living on the Edge!

Adventure on the crumbling brink of disaster, dodging the jaws of death with barely a pause for breath between perils. This is the world of the dauntless men and daring women of 1920s and 1930s adventure tales. Live the pulse-quickening, heart-stirring, cliche-inspiring exploits chronicled in pulp magazines, movie serials, and newspaper comic strips. Visit the exotic trouble-spots of a world in peril; travel the trackless wastes of unexplored continents; soar through the wide, blue skies of the first generation of manned flight.

GURPS Cliffhangers includes:

  • Background material on the world of 1925-1939, including a detailed timeline of this turbulent period.
  • Rules and guidelines for generating characters with the style and stamina for cliffhanging adventures.
  • New hazards to be faced by the intrepid adventurer! Feel the slashing jaws of the savage piranha; thrill to the ululating war cries of the wild Tuareg; shudder at the sinister schemes of the mad scientist!
  • Suggestions for campaigns and adventures, and adapting the cliffhanging style to other milieus.
  • A guide to the style, rhetoric, and fiendish cunning of pulp-era villainy.

130 black-and-white pages. Softcover. Stock #01-6039, ISBN 978-1-55634-852-5. $22.95.

Shipped January 31, 2019

GURPS Egypt (Reprint)

When Greek historians first declared the Pyramids to be one of the Seven Wonders of the World, they had already been ancient for almost 3,000 years. The nameless Pharaoh confronted by Moses before the Exodus of the Hebrews from Egypt was only one out of an unbroken string of 200 "living gods" in that country. Tutankhamun, Cleopatra, Rameses, mummies, evil priests of Set: the names have resonated in the Western world for five millennia.

There's a lot of adventure to be found in 5,000 years . . .

130 black-and-white pages. Softcover. Stock #01-6041, ISBN 978-1-55634-854-9. $22.95.


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Shipped January 17, 2019

GURPS Action 5: Dictionary of Danger

Everything's A Weapon

The malicious misuse of tools, scenery, and seemingly "harmless" objects is a hallmark of action cinema. If the director shows us something that could conceivably be dangerous in the wrong hands, you just know that sooner or later, there will be a creative demonstration of exactly how it can kill, maim, or at least seriously embarrass. The only question is who's going to be on the receiving end!

GURPS Action 5: Dictionary of Danger is a shamelessly cinematic A-to-Z guide to dozens of dreadful dooms. It provides:

  • Colorful descriptions of an enormous variety of perils – some blindingly obvious, others downright subtle.
  • Advice to the GM on matching the bad stuff to both the campaign theme and particular scenes. Many entries offer random dice rolls to generate interesting dangers on the spur of the moment.
  • Hints to players on using their characters' skills to find and exploit handy hazards as weapons.
  • Quick, concise rules for abusing these menaces in action scenes.
  • And of course, complete stats for what happens to the victim!

Being out of ammo has never been so fun!

52-page PDF. Stock #37-0348, $10.00.
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F E B R U A R Y   2 0 1 9 

Shipped February 28, 2019
Shipped February 18, 2019

Bullet Dice

Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge, and can replace any standard six-sided dice. Bullet Dice are the ideal ammunition for a great game night!

6 six-sided dice that look like bullets. Stock #5922, UPC 837654322741. $9.95.
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Munchkin Warhammer 40,000

Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!

Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.

Now get out there, soldier, and do some damage!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands. Stock #4481, ISBN 080742099562. $29.95.

Shipped February 4, 2019

R E P R I N T S 

Shipped February 28, 2019

GURPS Japan (Reprint)

Beauty, Terror, and Adventure

Experience the rigid etiquette of the Emperor's court, the delicate beauty of the tea ceremony and the savage pleasure of viewing the severed heads of your enemies. In this book, you'll find:

  • Character templates for samurai, ninja, warrior priests, geisha, elemental sorcerers, and more. Each template also features a sample character ready for adventure!
  • Racial packages for fox spirits, artifact spirits, long-necks, and the vampiric gaki.
  • Rules for Japanese magic, with new spells, new elemental colleges, and notes on Asian alchemy.
  • New martial arts styles, from weapon arts like Miyamoto Musashi's Nito Ryu (School of Two Swords) to bajutsu (horsemanship) and suieijutsu (fighting in water), to the truly esoteric kiaijutsu (spirit harmony techniques).
  • Detailed background information on two historic eras, the Warring States Period (1467-1600) and the Late Tokugawa Era (1680-1868); the important people, places and events are all here!

Stand on either side as the explorers from the West meet the ancient Empire of the Rising Sun. Magic and swordplay, power and poetry, beauty and terror – all await you in GURPS Japan Second Edition!

130 black-and-white pages. Softcover. Stock #01-6044, ISBN 978-1-55634-857-0. $22.95.

Shipped February 28, 2019

GURPS Middle Ages 1 (Reprint)

Welcome to the age of chivalry, fealty, and piety. GURPS Middle Ages 1 takes you to the rich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land.

Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages. Medieval combat is described at length, from simple jousts to the deadly Crusades, with details on melee weapons, siege weapons, armor, and castle defenses. Also included are magic, religion, and beasts both real and mythical . . . plus maps of castles, an abbey, and medieval England and France.

130 black-and-white pages. Softcover. Stock #01-6045, ISBN 978-1-55634-858-7. $22.95.

Shipped February 28, 2019

GURPS Russia (Reprint)

GURPS Russia presents the Russian world from its beginnings in the 10th century to its new beginnings in the early 18th. In this book, the GM will find complete details on the history, folklore, and daily life not of the Soviet Union or of the Imperial Age, but of medieval Russia – a culture that seems all but forgotten in the twentieth century, overborne and overshadowed by the U.S.S.R. To most Westerners, the word "Russia" is synonymous with communism, nuclear war, competing space programs, and WWI-level farm equipment serving in the fields of The People.

This book puts characters into the Russia of the Middle Ages, from the 10th century to the 18th. It also opens up the world of Russian folklore and fairytales, where all sorts of interesting – and sometimes frightening – creatures dwell.

130 black-and-white pages. Softcover. Stock #01-6046, ISBN 978-1-55634-859-4. $22.95.

Shipped February 4, 2019

Munchkin Kittens (Reprint)

The ancient Egyptians worshipped cats.

Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.

30 cards in a blister pack. Stock #4215, UPC 837654322673. $9.95.

Shipped February 4, 2019

Munchkin Starfinder (Reprint)

Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe . . . in Munchkin Starfinder!

Based on the Starfinder Roleplaying Game from Paizo Inc.

168 cards, a unique die, and a rulesheet. Stock #4471, ISBN 091037863768. $24.95.
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Shipped February 4, 2019

Munchkin Starfinder 2 – Far Out (Reprint)

56 new cards for your Starfinder spacefaring adventure! Defeat new monsters, including more of the evil Swarm, before they take over the Pact. Add more futuristic weapons to your hoard and more Ships to fly through space!

Based on the Starfinder Roleplaying Game from Paizo Inc.

Starfinder-related characters, plots, themes, and locations are copyright © 2018 by Paizo Inc. All rights reserved. Paizo Inc., Paizo, the Paizo golem logo, Starfinder, and the Starfinder logo are registered trademarks of Paizo Inc., and are used under license. Munchkin® Starfinder® 2 – Far Out is copyright © 2018 by Steve Jackson Games Incorporated. Munchkin, the Munchkin characters, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved.

56 cards and a rulesheet in a tuckbox. Stock #4472, ISBN 091037863775. $11.95.
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Shipped February 28, 2019

GURPS Steampunk 3: Soldiers and Scientists

When it comes to steampunk, it's important to be of good character. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS Fourth Edition.

This supplement looks at various traits vital to making the 19th century come alive, including new quirks, disadvantage options, and social challenges, plus self-defense styles perfect for combat in a corset. It also features over 30 GURPS templates, ranging from "racial" templates such as biological creations and steam-powered automata; to character templates covering every power level from down-to-earth rogues and reporters to renowned detectives, explorers, and magicians . . . plus, of course, soldiers and scientists!

78-page PDF. Stock #37-0349, $11.00.
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M A R C H   2 0 1 9 


W 2 3 

Shipped March 27, 2019

The Fantasy Trip Legacy Edition

Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!

This set includes:

  • Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, and counters.
  • Two solo adventures, Death Test and Death Test 2, with more game counters.
  • The 176-page roleplaying rulebook, In The Labyrinth.
  • A 24-page combat adventure, Tollenkar's Lair, with full-color dungeon map.
  • Poster-sized color maps of the Duchy of Dran and the village of Bendwyn.
  • Over 30 two-sided hex and megahex tiles for playing out your encounters.
  • 4-panel reference screen with lists, tables, and Useful Stuff.
  • And more! Pre-generated fighter cards. Blank character sheets. A whole extra, different labyrinth map. And a 14-hex dragon!

41 PDFs (totaling 442 pages) in a single Zip file. Stock #30-3450, $35.00.


A P R I L   2 0 1 9 

Shipped April 29, 2019

The Fantasy Trip: Melee

"Clean, fast, and deadly." -- David Ritchie, Ares Magazine #1, March 1980 A classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters – to victory, or death. Includes rulebook, 12" X 22.5" game map, 86 counters, and 3 dice. This is the basic combat system for The Fantasy Trip.

Includes rulebook, 12" x 22.5" game map, 86 counters, and 3 dice. Stock #3452, ISBN 080742099586. $14.95.
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The Fantasy Trip: Wizard

The magic companion to Melee . . . sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foes with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with magic rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die. Includes rulebook, 19" X 23" game map, 62 counters, and 3 dice. This is the basic magic system for The Fantasy Trip.

Includes rulebook, 19" x 23" game map, 62 counters, and 3 dice. Stock #3453, ISBN 080742099579. $14.95.
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Munchkin Plutonium Dragon Dice Pouch

Breath fire over your opponents with this Munchkin Plutonium Dragon Dice Pouch! Designed to store all your dice, tokens, and trophies, you don't have to be at Level 10 to pick up this amazing new Munchkin-themed dice bag! The Plutonium Dragon is made from a super soft yet durable plush material so you can take him out and about for gaming adventures on the go. The zippered inner compartment makes sure all your treasures are stored safely . . . no lost levels here!

8" plush dice pouch Stock #85923, ISBN 074427859237. $13.99.

Shipped April 15, 2019

The Fantasy Trip Legacy Edition

Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!

This set includes:

  • Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, counters, and three dice.
  • Two solo adventures, Death Test and Death Test 2, with more game counters.
  • The 176-page roleplaying rulebook, In The Labyrinth.
  • A 24-page combat adventure, Tollenkar's Lair, with full-color dungeon map.
  • Poster-sized color maps of the Duchy of Dran and the village of Bendwyn.
  • Over 30 two-sided erasable hex and megahex tiles for playing out your encounters.
  • 4-panel reference screen with lists, tables, and Useful Stuff.
  • And more! Pre-generated fighter cards. Two extra dice. Pads of blank character sheets. A whole extra, different labyrinth map. And a 14-hex dragon!

The complete edition of Steve Jackson's first roleplaying game. Stock #3450, ISBN 080742099630. $119.95.
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The Fantasy Trip: Melee & Wizard Pocket Box

Two Great Games. One Classic Package. Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming.

Melee – Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters and send them into combat against men, beasts, or monsters – to victory, or death.

Wizard – The magic companion to Melee – sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.

Includes rules, classic-sized counters and maps, and three 12mm d6. Stock #3460, ISBN 080742099395. $24.95.

Cthulhu d6 Dice Set

Stunning dice to use with any game that calls for a d6! These beautiful 19mm dice feature a pearlized finish, white pips, and the Cthulhu icon in place of the one pip. This set contains two purple, two green, and two black dice. They can be used to add eldritch horror to all your games!

Six pearlized six-sided dice. Stock #5927, ISBN 080742099289. $11.95.
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Shipped April 25, 2019

Car Wars Classic Arenas

To Be The Best . . .

You've got to beat the best. And that means taking to the many different autoduelling arenas across the Car Wars world and testing yourself under all kinds of conditions.

Car Wars Classic Arenas gives hardcore autoduellists more exciting locations to showcase their skills and blow away their opponents. The boxed set contains five two-sided 22" x 34" arena maps and a booklet detailing the special features of each arena. The rules also cover revised versions of popular variants like the AADA pro circuit and more.

The arena designs originally appeared in various Car Wars supplements (including the Car Wars Arena Book and The AADA Duel Circuit: L'Outrance), but only as scaled-down maps. In this set, they'll come out of the box ready to play in full Car Wars Classic scale.

Have you got what it takes? Find out with Car Wars Classic Arenas.

The maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

157-page PDF. Stock #30-7155, $10.00.

Shipped April 18, 2019

GURPS Dungeon Fantasy 20: Slayers

Evil Must Die

In GURPS Dungeon Fantasy, all adventurers do their share of slaying . . . killing monsters and taking their stuff is the whole point of delving! When the enemy is a demon, sinister cult leader, or shambling undead horror, the usual strategy is to sic the cleric or holy warrior on them. But sometimes, Evil is just too powerful.

GURPS Dungeon Fantasy 20: Slayers introduces three new professions who punch above their weight against supernaturally capable opponents, giving even groups who are just starting out a fighting chance against such fiends.

  • Demon-Slayers have the power to sniff out demonic foes and exorcise, banish, and slay them. Optional abilities assist with these tasks, whether by providing combat advantages, revealing demons hiding in plain sight, or empowering the slayer to take the fight to Hell!
  • Mage-Slayers can resist and dispel black magic and strike through defensive spells without resorting to magic of their own. Advanced slayers can sense magic-users while remaining undetected themselves, and deprive spell-slinging villains of mana or even their Magery.
  • Undead-Slayers are versed in detecting the undead – even invisible, intangible specters – and laying them to rest . . . permanently. All can aid allies by turning these horrors, and some can force ghosts to become visible or even tangible so their friends can join in the beatdown.

These professions come with complete templates, power-ups, a chapter on monster-slaying gear (including new items), and practical advice for both players and GMs: Everything you need to put Evil in its place!

24-page PDF. Stock #37-0350, $6.00.
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M A Y   2 0 1 9 

Shipped May 27, 2019

The Fantasy Trip: In the Labyrinth

Monsters and Treasure!

Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improved edition for daring dungeon-delvers!

Hardcover; 176 pages. Stock #3455, ISBN 978-1-55634-845-7. $34.95.
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Shipped May 23, 2019
Shipped May 13, 2019

The Good, the Bad, and the Munchkin Complete Edition

Oh, give me a home where the Jackalopes roam
And the Dudes and the Buckaroos play,
I'll slay and I'll loot, give the monsters the boot,
And the dice are not loaded, no way.

The Good, the Bad, and the Munchkin Complete Edition takes on the Wild West! Forget dragons and goblins -- Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take.

Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeño, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.

The Good, the Bad, and the Munchkin Complete Edition is a stand-alone Munchkin game, including all the cards from Beating a Dead Horse and all the promo cards and bookmarks we've ever made for The Good, the Bad, and the Munchkin! Steve Jackson and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat, and make him Rootin' Tootin' for +10 . . .

227 cards, two bookmarks, and a custom six-sided die in a box. Stock #1454, ISBN 080742099227. $24.95.
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The Fantasy Trip: Death Test and Death Test 2

The mighty Thorsz is hiring guards. But the test is a killer. You have to make it through his labyrinth full of traps, monsters, and other would-be guards!

These adventures can be played by a single player or a group of up to four. You can even play with a GM, but you don’t need one . . . these are “programmed adventures” that take you through the labyrinth. Your choices – and whether you conquer or flee – determine what paragraph you go to next. Until you succeed, gaining rewards and honor . . . or lose.

Losers die.

Death Test is 24 pages of murderous goodness. Death Test 2, the sequel, is twice as long and at least twice as deadly. These games use the Melee map and the Melee and Wizard rules.

Rulebooks and 66 counters. You'll need Melee and Wizard to play. Stock #3454, ISBN 080742099494. $19.95.
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Shipped May 5, 2019

R E P R I N T S 

Shipped May 23, 2019

Illuminati (Reprint)

They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.

Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.

As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now that it has been modernized for the 21st century, you'll wonder whether it's really only a game as you scheme your way to world domination!

Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice. Stock #1387, ISBN 080742099807. $34.95.

Shipped May 5, 2019

Munchkin Steampunk (Reprint)

Grab your gears, put on your top hat, whack the monsters, and grab the treasure . . . with the power of SCIENCE! Munchkin Steampunk brings the zaniness of Munchkin to the pseudo-Victorian steampunk era. Bully!

168 cards, a die, and a rulebook. Stock #1531, UPC 837654322437. $24.95.
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Shipped May 5, 2019

Munchkin Pathfinder 2 – Guns and Razzes (Reprint)

Find your path . . . to backstabbing and gun slinging!

In this expansion, you get a new class and a new faction for the hit game Munchkin Pathfinder! You can become a Gunslinger and shoot 'em up in the popular Pathfinder setting. Or you can join the Razmiran Vision, a new faction that benefits from backstabbing. (What could be more Munchkin?) Plus, there are plenty of new Monsters and Treasures in this 112-card supplement.

This is an expansion for Munchkin Pathfinder. It is not a stand-alone game.

112 cards in a tuckbox. Stock #4425, ISBN 091037863287. $19.95.
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Shipped May 30, 2019

The Fantasy Trip Adventure: Tomb of the Wizard-King

Deserts are a balance between life and death . . . and perhaps nowhere is that more true than in the long-buried Tomb of the Wizard-King. This new Fantasy Trip adventure by Christopher R. Rice pits an undead madman against the heroes. But first they'll have to fight their way past an equally unhinged sorcerer who wants to become undead.

12-page PDF. Stock #37-5535, $5.00.

Shipped May 23, 2019

GURPS Powers: Totems and Nature Spirits

Show Some Spirit

The idea that spirits are associated with animals, locations, and natural forces is widespread. Shamans, medicine men, channelers, and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities – they invite possession, sometimes physically transforming into something else for the duration. This is a path to great power, but it isn't without risk and it demands profound respect.

GURPS Powers: Totems and Nature Spirits looks at how to represent such practices within the framework of GURPS Powers. Contents include:

  • Explanations of what totems are, who can call upon them, and how to invoke them.
  • Notes on traits suitable for spirit-workers, including general advice on spirit powers of all kinds.
  • Rules for the key ability, Totem-Bearer – including 28 sample totems and 17 archetypal roles for them to fill.
  • Lists of traits these totems grant to those they "ride," both during the channeling process and at other times.
  • Template costs for the animals in the Basic Set, for heroes interested in shamanic shapeshifting.

Everything you need to bring the spirit world into the material one!

17-page PDF. Stock #37-0155, $5.00.
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Shipped May 16, 2019

The Fantasy Trip Adventure: The Clockwork Tower

Minor thefts lead to a major mystery! This new adventure from Greg Poehlein for The Fantasy Trip has the heroes test their mettle against strange beasts where many of the usual rules of battle no longer apply. It's up to the adventurers to investigate The Clockwork Tower and figure out what makes it tick!

13-page PDF. Stock #37-5534, $5.00.

Shipped May 2, 2019

The Fantasy Trip Adventure: Fire in the Temple

Ready for a nice getaway? Visit the Temple of Dolosia and relax! Let the soothing mud baths and warm sulphur springs wash your tensions away. But you may want to bring your sword, just in case. In this new adventure by David Pulver for The Fantasy Trip, the gentle priests of Dolosia are gone from the spa. There's Fire in the Temple . . . and someone's going to get burned!

13-page PDF. Stock #37-5533, $5.00.


J U N E   2 0 1 9 

Shipped June 24, 2019

Munchkin 6 – Double Dungeons

Double Trouble!

What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!

This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!

40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox. Stock #1576, ISBN 080742099210. $19.95.
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Munchkin Warhammer 40,000: Savagery and Sorcery

Two implacable foes meet in one expansion: Munchkin Warhammer 40,000: Savagery and Sorcery. The Space Wolves are elite Imperial soldiers, sworn to follow the ideals of Fenris and their greatest commander, Leman Russ. The Thousand Sons have accepted the gift of sorcery from their evil god, Tzeentch, and are spreading Chaos throughout the galaxy. In this 112-card expansion, you can add this fan-favorite pairing to your Munchkin Warhammer 40,000 game.

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, Savagery and Sorcery, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, TM or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Savagery and Sorcery is © copyright 2019 by Steve Jackson Games Incorporated. All rights reserved.

112 cards and rulesheet in a tuckbox. Stock #4483, ISBN 080742099340. $19.95.
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Shipped June 10, 2019

Munchkin Warhammer 40,000: Faith and Firepower

Expand your battles with Munchkin Warhammer 40,000: Faith and Firepower! This 112-card set includes two new Armies for your Munchkin Warhammer 40,000 game. The Sisters of Battle are some of the most elite Imperial soldiers around, and the T'au make terrifying enemies . . . or stalwart allies in the war against Chaos. Plus lots of new loot and horrible monsters to fight!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000: Faith and Firepower are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

112 cards and rulesheet in a tuckbox. Stock #4482, ISBN 080742099357. $19.95.
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R E P R I N T S 

Shipped June 10, 2019

Cthulhu Dice (Reprint)

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is insane fun for 2 to 6 players.

One large custom die, 18 glass marbles, and rules. Stock #131342, ISBN 080742099241. $6.95.
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Shipped June 10, 2019

Munchkin Spell Skool (Reprint)

This is magic class like you've never seen it before. Pick up your Bubble Wand and hope you can find the Great Haul, or at least a Friendly Big Kid to help you out. Or maybe grab the Fire Drill or the Manual of Transmission, because here come the Ash Kicker, Huff & Puff, and the dreaded Moldy Mort!

The art in Magic Spell Skool is adorable, but you've still got to slay the monsters, steal the treasure, and reach Level 10 to win!

About The Artist

Katie Cook, illustrator of Munchkin Love Shark Baby, as well as creator of Gronk: A Monster's Story, brings her own patented form of cute to Munchkin Spell Skool.

112 cards and a custom die. Stock #1545, ISBN 091037863300. $19.95.
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Shipped June 10, 2019

Munchkin 9 – Jurassic Snark (Reprint)

Welcome to . . . Jurassic Snark!

Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!

Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.

112 cards in a tuckbox. Stock #1570, ISBN 080742099821. $19.95.
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Shipped June 10, 2019

Munchkin Warhammer 40,000 (Reprint)

Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!

Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.

Now get out there, soldier, and do some damage!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands. Stock #4481, ISBN 080742099562. $29.95.
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W 2 3 

Shipped June 27, 2019

Floor Plan 3 – Underground Lab

Once it was a missile silo, ready to spew atomic death. Then the government abandoned it . . . and the Professor moved in. Now the huge underground silo houses level after level of experiments . . . cages for beasts or prisoners . . . and Things Man Was Not Meant To Know. Here in Floor Plan 3: Underground Lab, the secrets of this abandoned site are laid bare, for your own diabolical uses.

Or use the included alternate sheets and descriptions to play this as an active missile silo, complete with missile – or a wrecked, deserted military base after some future holocaust.

This set includes 8 maps . . . two-sided, with hexes on one side and squares on the other, to fit any campaign! Plus . . . a sheet of classic Cardboard Heroes miniatures for your Horror campaign: the mad scientist, his assistants, the ragged survivors who besiege his lab, and the Giant Ants!

The maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

84-page PDF. Stock #30-7303, $9.95.

Shipped June 20, 2019

Dungeon Fantasy Monsters 2

Dungeons just got more dangerous.

The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange new abilities, advice for using these threats effectively, and more. Whether you need fodder for first-time heroes or a powerful overlord for a nail-biting final battle, Dungeon Fantasy Monsters 2 will make all your dungeons decidedly deadlier.

55-page PDF. Stock #31-1007, $15.00.

Shipped June 20, 2019

GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower

Mighty artifacts await your discovery.

Treasure! Nothing else makes the risk to life and limb so worthwhile for GURPS Dungeon Fantasy heroes. GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower features dozens of new items worth endangering your life over, from the mind – and campaign – of Peter V. Dell'Orto. Wield the deadly broadsword Grimslaughter, don powerful magescale armor, or seek out the long-lost antimagical bracelet. With Artifacts of Felltower, power awaits those who seek it!

17-page PDF. Stock #37-0351, $5.00.
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Shipped June 13, 2019

Floor Plan 1 – Haunted House

The mice play in the empty rooms, and the bats flit through the broken windows. The stairs squeak . . . even when no one is on them. And something is watching . . .

Lights in the upstairs windows . . . strange sounds . . . rumors of madness and death. Every horror game needs a haunted house.

Here is the first in a series of game aids suitable for use with GURPS and any other roleplaying game. This set includes eight sheets depicting a huge old house perfect for your next chilling scenario. One side has hexes, the other squares . . . so it will work for any system!

Also included: horror adventure seeds, and a sheet of all-new Cardboard Heroes miniatures created specifically for this terrifying set. Intrepid adventurers, chanting occultists, and brain-eating zombies . . . everyone you need for the perfect night of screams.

The maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

84-page PDF. Stock #30-7301, $9.95.


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