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N E W   R E L E A S E S 

Shipped November 26, 2018

R E P R I N T S 

Shipped November 26, 2018

GURPS Ogre (Reprint)

For more than 20 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying.

Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . .. a ragged partisan, armed only with determination and a nuclear bazooka . .. or a brand-new artificial intelligence, awakening to a world in which it is the most dangerous creature of all . .. the Ogre.

GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!

130 black-and-white pages. Softcover. Stock #01-6034, ISBN 978-1-55634-843-3. $22.95.

Shipped November 26, 2018

The Ogre Book (Reprint)

The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . .. plus introductory material and an Ogre vignette by Steve Jackson. This is a must for all Ogre fans.

130 black-and-white pages. Softcover. Stock #01-6047, ISBN 978-1-55634-860-0. $22.95.

Shipped November 26, 2018

GURPS Illuminati (Reprint)

The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati.

"To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that:

  • Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials.
  • The Men in Black are everywhere, and will snatch you from your home if you ask too many questions or just see something you shouldn't see.
  • Orbital Mind Control satellites cruise the skies, influencing international politics and deciding the fates of billions.
  • The Gnomes of Zurich control the world's monetary supply, and manipulate it to fit their own sinister plans.
  • The world is such a complex web of secrets, mysteries and conspiracies that nobody really knows what is happening. But everyone in power lies . . . all the time.
  • The only real way to protect yourself is to join the conspiracy. But even then, you'll never know who is pulling your strings.
  • Everything you know is a lie. Everything you suspect is true. The world is a very strange place.

Hail Eris! All Hail Discordia!

The publishers of GURPS Illuminati, Steve Jackson Games, admitted that it was a work of fiction, but added, "It's all true anyway! Just look at the book. It's closer than you think."

130 black-and-white pages. Softcover. Stock #01-6048, ISBN 978-1-55634-861-7. $22.95.

Shipped November 26, 2018

GURPS IOU (Reprint)

Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU.

Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table.

Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation.

If you survive.

130 black-and-white pages. Softcover. Stock #01-6049, ISBN 978-1-55634-862-4. $22.95.


W 2 3 

Shipped December 13, 2018

TFT Adventure: The Curse of Katiki-Mu

To end a terrible curse, your adventurers must travel to a lost land and return a stolen statuette. But the tribe of Katiki-Mu has no love for outsiders, and this mission may bring the party to doom at the hands of the mighty Moatiki. With only one way into and out of danger, can these heroes hope to break The Curse of Katiki-Mu? This gamemastered adventure by Robert Saint John for The Fantasy Trip includes an adventure that can serve as the kick-off for much future exploration of the strange lost continent of Mu plus a labyrinth map, new counters, and new cut-and-paste labyrinth tiles to expand the set included in The Fantasy Trip Legacy Edition.

13-page PDF. Stock #37-5532, $5.00.

Shipped December 12, 2018

GURPS Ultra-Lite (Polish Edition)

It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS on road trips. Use one as a bookmark. Print bunches and give them out as Halloween goodies. The possibilities are endless!

Now, this cute idea is a work in progress. The eagle-eyed among you might notice that we've marked it as "Version 0.8." That's because it hasn't been fully playtested. So if you have a comment to offer, we'd love to hear it; just head over to the Steve Jackson Games Forums and share your thoughts.

This Polish version of GURPS Ultra-Lite was created by Marek Łukasiewicz.

2-page PDF. Stock #37-0021, $FREE.
Buy Now!

Shipped December 6, 2018

GURPS Monster Hunters 6: Holy Hunters

Gotta Have Faith

Champions and sidekicks built using the crusader, brother, or gifted template, mystic lens, or clergy motivational lens are likely to draw power – or at least conviction – from forces beyond the temporal. Some call their devotion "spirituality" or "philosophy" rather than "religion," but by any name it's faith. Yet while the topic is broad and deep, games too often reduce it to "Wielders of generic powers granted by anonymous forces battle nameless evil. News at 11."

GURPS Monster Hunters 6: Holy Hunters aims to make the beliefs themselves an interesting part of the game. It brings respectful realism to the subject, offering:

  • Game-friendly summaries of real-world creeds: Hinduism, Abrahamic faiths (Christianity, Islam, Judaism), indigenous religions (of Africa, Asia, Australia, and the Americas), Neo-Paganism, and more. Each comes with worldviews for your characters to adopt and suggestions on how to select skills and abilities that fit.
  • New abilities for the Mysticism power: Animated Servitor (have your own golem or zombi), Astral Projection, Divine Vessel (let spirits and divine avatars "ride" your body!), Instant Karma, Purifying Incense, Rapid Cleansing, and Totem Bond. All with advice on tailoring them to specific belief systems.
  • Yet more monsters to hunt, each associated with the myth and legend of a specific religion.
  • Asides on working around the thorny issues that inevitably arise when dice collide with devotion: respect, tolerance, the distinction between miracles and magic, and "Why didn't X make the cut?"

Because however many gods you have, by whatever names, you want them on your side when you're hunting The Enemy!

24-page PDF. Stock #37-0347, $6.00.
Buy Now!

Shipped November 21, 2018

Pyramid #3/121: Travels and Tribulations

Discover destinations unknown and denizens unnerving.

Danger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid, the PDF magazine for roleplayers, looks at oddities and opportunities related to other times, other places, other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable for other GURPS worlds). Join a GURPS Steampunk agency devoted to dealing with scientific advances that are too cutting edge. Unlock the full potential of travel itself in your games. In this issue, all roads lead to excitement!

36-page PDF. Stock #37-2721, $8.00.
Buy Now!


D E C E M B E R   2 0 1 8 

Shipped December 10, 2018

How to Be a GURPS GM

How to Be a GURPS GM makes the power of GURPS easier than ever to master. For players, it explains ways to create perfect characters and have fun with combat. For Game Masters, it guides you in running your own campaign, showing you how to prepare the setting, create encounters, and design and run your first adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the formerly formidable steps between reading the Basic Set and participating in your first game.

74 black-and-white pages. Softcover. Stock #01-6099, ISBN 978-1-55634. $19.95.


W 2 3 

Shipped December 13, 2018

TFT Adventure: The Curse of Katiki-Mu

To end a terrible curse, your adventurers must travel to a lost land and return a stolen statuette. But the tribe of Katiki-Mu has no love for outsiders, and this mission may bring the party to doom at the hands of the mighty Moatiki. With only one way into and out of danger, can these heroes hope to break The Curse of Katiki-Mu? This gamemastered adventure by Robert Saint John for The Fantasy Trip includes an adventure that can serve as the kick-off for much future exploration of the strange lost continent of Mu plus a labyrinth map, new counters, and new cut-and-paste labyrinth tiles to expand the set included in The Fantasy Trip Legacy Edition.

13-page PDF. Stock #37-5532, $5.00.

Shipped December 12, 2018

GURPS Ultra-Lite (Polish Edition)

It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS on road trips. Use one as a bookmark. Print bunches and give them out as Halloween goodies. The possibilities are endless!

Now, this cute idea is a work in progress. The eagle-eyed among you might notice that we've marked it as "Version 0.8." That's because it hasn't been fully playtested. So if you have a comment to offer, we'd love to hear it; just head over to the Steve Jackson Games Forums and share your thoughts.

This Polish version of GURPS Ultra-Lite was created by Marek Łukasiewicz.

2-page PDF. Stock #37-0021, $FREE.
Buy Now!

Shipped December 6, 2018

GURPS Monster Hunters 6: Holy Hunters

Gotta Have Faith

Champions and sidekicks built using the crusader, brother, or gifted template, mystic lens, or clergy motivational lens are likely to draw power – or at least conviction – from forces beyond the temporal. Some call their devotion "spirituality" or "philosophy" rather than "religion," but by any name it's faith. Yet while the topic is broad and deep, games too often reduce it to "Wielders of generic powers granted by anonymous forces battle nameless evil. News at 11."

GURPS Monster Hunters 6: Holy Hunters aims to make the beliefs themselves an interesting part of the game. It brings respectful realism to the subject, offering:

  • Game-friendly summaries of real-world creeds: Hinduism, Abrahamic faiths (Christianity, Islam, Judaism), indigenous religions (of Africa, Asia, Australia, and the Americas), Neo-Paganism, and more. Each comes with worldviews for your characters to adopt and suggestions on how to select skills and abilities that fit.
  • New abilities for the Mysticism power: Animated Servitor (have your own golem or zombi), Astral Projection, Divine Vessel (let spirits and divine avatars "ride" your body!), Instant Karma, Purifying Incense, Rapid Cleansing, and Totem Bond. All with advice on tailoring them to specific belief systems.
  • Yet more monsters to hunt, each associated with the myth and legend of a specific religion.
  • Asides on working around the thorny issues that inevitably arise when dice collide with devotion: respect, tolerance, the distinction between miracles and magic, and "Why didn't X make the cut?"

Because however many gods you have, by whatever names, you want them on your side when you're hunting The Enemy!

24-page PDF. Stock #37-0347, $6.00.
Buy Now!


J A N U A R Y   2 0 1 9 

Shipping January 1, 2019

Munchkin Unicorns and Friends

Everyone loves unicorns! A Munchkin expansion featuring these majestic animals was long overdue. We mixed in some other ideas we had (More undead! Cows! Wait, cows? Yes, COWS!) and asked three of our artists to lend their pens to this expansion. Thanks to fan requests, we've also included Boxes of Holding, for storing these cards along with your favorite Munchkin games, and a Kill-O-Meter combat tracker so players can figure out just how badly they're beating the monsters.

Munchkin Unicorns and Friends is an expansion for any Munchkin game.

73 cards, a Kill-O-Meter, and Boxes of Holding! Stock #1574, ISBN 080742099609. $26.95.

Munchkin Valentines

Munchkins love stealing treasure – but why not try stealing hearts?

You can do that with these Munchkin Valentines! Each package comes with five valentines and envelopes, so you've got five chances to make someone like you. We believe in you! (Kind of!)

And the best part? You can give your flames the gift of Munchkin, because the package also comes with five small packs of Munchkin cards that fit inside the valentines!

Five identical packs of Munchkin cards and five valentines to give to your sweeties! Stock #5607, ISBN 091037863102. $5.95.
Buy Now!

Munchkin Playmat: The Flower of Love

In Munchkin, as in love, if you play your cards right you'll get ahead. Munchkin Playmat: The Flower of Love makes it easy by providing a special spot for each of your cards on the table, much like you have a special spot in your heart for the one you love; there may even be space for all the chocolates and roses you get for Valentine's Day. You will be smitten with this playmat as soon as it catches your eye – and it might just save your life with its bonus rule!

BONUS RULE: Once per game, you may play a monster from your hand to add its Level to your side in combat by discarding the number of Treasures printed on its card.

One 14" x 28" fabric play-mat with rubber backing. Stock #5612, ISBN 091037863195. $16.95.


F E B R U A R Y   2 0 1 9 

Shipping February 1, 2019

Bullet Dice

Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge, and can replace any standard six-sided dice. Bullet Dice are the ideal ammunition for a great game night!

6 six-sided dice that look like bullets. Stock #5922, UPC 837654322741. $9.95.


R E P R I N T S 

Shipping February 1, 2019

Munchkin Kittens (Reprint)

The ancient Egyptians worshipped cats.

Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.

30 cards in a blister pack. Stock #4215, UPC 837654322673. $9.95.

Shipping February 1, 2019

Munchkin Starfinder (Reprint)

Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe . . . in Munchkin Starfinder!

Based on the Starfinder Roleplaying Game from Paizo Inc.

168 cards, a unique die, and a rulesheet. Stock #4471, ISBN 091037863768. $24.95.

Shipping February 1, 2019

Munchkin Starfinder 2 Far Out (Reprint)

56 new cards for your Starfinder spacefaring adventure! Defeat new monsters, including more of the evil Swarm, before they take over the Pact. Add more futuristic weapons to your hoard and more Ships to fly through space!

Based on the Starfinder Roleplaying Game from Paizo Inc.

Starfinder-related characters, plots, themes, and locations are copyright © 2018 by Paizo Inc. All rights reserved. Paizo Inc., Paizo, the Paizo golem logo, Starfinder, and the Starfinder logo are registered trademarks of Paizo Inc., and are used under license. Munchkin® Starfinder® 2 – Far Out is copyright © 2018 by Steve Jackson Games Incorporated. Munchkin, the Munchkin characters, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved.

56 cards and a rulesheet in a tuckbox. Stock #4472, ISBN 091037863775. $11.95.


M A R C H   2 0 1 9 

Shipping March 1, 2019

Munchkin Warhammer 40,000

Munchkin and Warhammer 40,000 two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!

Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.

Now get out there, soldier, and do some damage!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands. Stock #4481, ISBN 080742099562. $29.95.

Cthulhu d6 Dice Set

Stunning dice to use with any game that calls for a d6! These beautiful 19mm dice feature a pearlized finish, white pips, and the Cthulhu icon in place of the one pip. This set contains two purple, two green, and two black dice. They can be used to add eldritch horror to all your games!

Six pearlized six-sided dice. Stock #5927, ISBN 080742099289. $11.95.


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