Pyramid: Back Issues

The latest volume of Pyramid alternated its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue was also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/52: Low-Tech II

Pyramid #3/52: Low-Tech II (February 2013)

Everything Old Is New Again!

When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes "Lord of the Manor," an exploration of how many households and what crops you need to sustain your Wealth. Composed by Matt Riggsby (co-author of GURPS Low-Tech Companion 3: Daily Life and Economics), it uses the GURPS Low-Tech foundation to keep your lands well-tended.

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Pyramid #3/51: Tech and Toys III

Pyramid #3/51: Tech and Toys III (January 2013)

It's the Tech of the Town!

There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue is devoted to futuristic technology and gear. Our cutting-edge cache includes "Ultra-Tech Too," a collection of items from Kenneth Peters – the co-author of GURPS Ultra-Tech – that couldn't fit in that original volume. It includes new weapons, defenses, and other underlying tech you can add to a myriad of futuristic settings.

See the sample!


Pyramid #3/50: Dungeon Fantasy II

Pyramid #3/50: Dungeon Fantasy II (December 2012)

Return to the Dungeon!

Are you looking for new goodies to add to your dungeon-crawling campaign, but don't want to decipher crypt-ic sources? Pyramid is the trove you love, with another issue devoted to GURPS Dungeon Fantasy! This issue's treasure includes "Races as Professions," an old-school approach of the good old days, when being an elf or a dwarf was both a background and a vocation! In addition to two GURPS templates, this feature by Dungeon Fantasy mastermind Sean Punch also gives information on power-ups and what their niches are in a campaign.

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Pyramid #3/49: World-Hopping

Pyramid #3/49: World-Hopping (November 2012)

Pick a World, Any World . . .

Humanity has long looked up from Earth at the vastness of creation and exclaimed, "Get me off this mudball!" Pyramid is here to help, with an issue devoted to world-hopping: places to go, and how to get there. Your space-age strongbox includes "The Fast Reach," an oft-dangerous cluster of star systems that allows speedy travel between two distant regions, as detailed by Matt Riggsby (author of the otherworldly travelogue that is GURPS Locations: Hellsgate). It includes a system map and tips for how to incorporate it into many types of spacefaring settings.

See the sample!


Pyramid #3/48: Secret Magic

Pyramid #3/48: Secret Magic (October 2012)

Good Magicians Never Reveal the Secret

Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster Hunters 1: Champions. Use these new rituals and elixirs to aid sneaky snoops and obscured assassins.

See the sample!


Pyramid #3/47: The Rogue's Life

Pyramid #3/47: The Rogue's Life (September 2012)

"Steal" Outwits "Steel"!

We're practicing our thievery skills by taking this . . . subject seriously! This month's issue is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes "May the Shadows Guide You," which adds to the possibilities presented in GURPS Powers: Divine Favor. Discover a god who grants miracles to rogues and those who promote liberty in all its forms.

See the sample!


Pyramid #3/46: Weird Science

Pyramid #3/46: Weird Science (August 2012)

Do the Impossible . . . Scientifically!

Fire up your Jacob's ladder, tune your theremin, and tell the world that it is they who are mad! This month's manuscript is devoted to weird science! Our senses-shattering symposium includes "The Power of Weird Science," which describes how GURPS Powers can form the basis for your weird gizmos. Written by GURPS Line Editor (and Powers co-author) Sean Punch!

See the sample!


Pyramid #3/45: Monsters

Pyramid #3/45: Monsters (July 2012)

Unnatural Selections

Fight or flight: the choice is yours! This month's issue is devoted to monsters . . . as well as those who fight them. Our creature features include "Inhuman Options," an expansion for GURPS Monster Hunters that adds templates and possibilities for inhuman heroes. Written by that series' architect, Jason "PK" Levine, these four templates are well-suited for any campaign that would welcome PC ghosts, changelings, and more.

See the sample!


Pyramid #3/44: Alternate GURPS II

Pyramid #3/44: Alternate GURPS II (June 2012)

Rules Made To Be Broken!

GURPS is designed to be the game system you want it to be, with a plethora of possibilities and options of all types. But sometimes, you want to push the system to strange new places. Sometimes you want to be radical or experimental. This issue is for you. This month's theme is Alternate GURPS II – a sequel to the wildly popular earlier installment. This month's highly optional boundary-breaking brilliance includes "The Last Gasp," an extensive overhaul of the core Fatigue Point system. Hit your wall more gracefully with systems for long-term fatigue . . . and use the new Action Point system to influence your moment-to-moment actions!

See the sample!


Pyramid #3/43: Thaumatology III

Pyramid #3/43: Thaumatology III (May 2012)

The Magic Is Back!

Are you looking for more magic at the gaming table? This month's manuscript is there for all your eye-of-newt needs. This month we visit the topic of Thaumatology for the third time, with more magical alternates and tweaks to add that spark back into your life. This issue's mana-marinated morsels include "Adelphos Dionysos," a school of magic that follows the form of GURPS Thaumatology: Magical Styles. Written by GURPS giant Sean Punch, this style draws on the power of wine to give its practitioners power sublime!

See the sample!

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Sample Articles

What kind of articles did the third volume of Pyramid carry?

You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!