July 7, 2017: Midsummer Update
Many of you have read Steve's Update on the various Kickstarter Ogre feeds, here or here, but for those of you who haven't seen them, here's a brief rundown. Ogre Miniatures Set 1, Auroch's computer game, and Nightfall are all progressing nicely. We're targeting later this year for the first two, with Nightfall still a possibility as well.
Kickstarter seems to be the method through which Ogre receives the most support. We would like to see the fan base grow and we need YOU all to continue to expose new players to our great game. The more the game is supported by the gaming community, the more SJG resources may be devoted to new material. That said, Kickstarter campaigns will likely be the primary means of releasing new material for Ogre at this time as they've done well.
Ogre Miniatures Set 2 is one of our upcoming Kickstarters for the line. The CAD files are done and we hope to have a campaign towards the end of the year. We may run this in tandem with a Kickstarter campaign for Battlefields, the expansion that was promised during the Ogre Designer's Edition KS. I'm excited about how things are shaping up for this supplement! I look forward to giving you greater details down the road but as Steve mentioned, maps G3 and S3, the Ninja, and lots of other counters are in there, including some completely new things! A proposed stretch goal would be overlays focused on water in the game, as water overlays were in short supply in the Kickstarter version of Ogre Designer's Edition, and non-existent in the retail edition.
Something I'm hoping to see do very well is a Kickstarter for what's being bandied about as "Ogrezine". Some of the best material for Ogre came not from published supplements but more from articles in the old Space Gamer magazine and later collected in The Ogre Book (man, I love that book!). I want us to have more of that. This will also be a bit of a referendum on the game; what level of support is there for this type of material? Should this be a one-time deal, or is this possibly the start of something on-going (i.e. annual)? More to come very soon.
So enjoy the summer - break out your copy of Ogre Designer's Edition or Ogre Sixth Edition and play some games. We're only at the mid-point of Ogre's 40th Anniversary; there is still more to come!
-- Drew Metzger
Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.
Ogre was Steve Jackson's first design. It was originally released in 1977, as the first Metagaming Microgame. Since then, it has appeared in Pocket Box and "Deluxe" large-board editions, as well as a miniatures version and a computer game from Origin Systems (now long out of print).
Use this quick rules reference to speed up the learning process.