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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

Pyramid #3/118: Dungeon Trips (August 2018) Pyramid #3/117: Hot Spots (July 2018) GURPS Hot Spots: Renaissance Venice Pyramid #3/116: Locations (June 2018) Pyramid #3/115: Technomancer (May 2018)
GURPS Magic: Artillery Spells Pyramid #3/114: Mind Over Magic (April 2018) GURPS Dungeon Fantasy Setting: Caverntown Pyramid #3/113: Dungeon Fantasies (March 2018) Pyramid #3/112: Action II (February 2018)
Pyramid #3/111: Combat II (January 2018) Pyramid #3/110: Deep Space (December 2017) GURPS Fantasy: Portal Realms Pyramid #3/109: Thaumatology V (November 2017) GURPS Encounters: The Harrowed Hearts Club


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August 1, 2018: Julius And Augustus

Strictly speaking, this is the July 2018 installment of the GURPS News. I'm publishing it on August 1 because I had a pressing deadline – I hope you'll forgive me! In any case, this is probably a better date for rounding up all of July.

Recent Releases

The two GURPS-related publications that arrived in July seem to suit the summer heat, at least in name:

GURPS Hot Spots: Renaissance VenicePyramid #3/117: Hot SpotsGURPS Hot Spots: Renaissance Venice (July 12, 2018; PDF)

The fourth and most recent GURPS Hot Spots volume from Matt Riggsby returns to Renaissance Italy (last seen in GURPS Hot Spots: Renaissance Florence). It offers a city ideally suited to historical adventure, whether your tastes run to conspiracies, mercantile ventures, or out-and-out military action. And if you prefer drama and a slice of life, there are few settings more inspiring than Venice, a true capital of the arts and the mind.

Pyramid #3/117: Hot Spots (July 19, 2018; PDF)

This issue supports the previous work and its series with stops in early 20th-century Paris (in three distinct periods, no less); Cold War-era East Berlin; a futuristic version of Victoria, British Columbia; a Renaissance Italian villa; and revolutionary Cuba. It also includes designer's notes for GURPS Hot Spots: Renaissance Venice, plus all the monthly features.

GURPS On Demand
We've reprinted yet more GURPS Third Edition classics via print-on-demand (POD). The latest – uploaded at the end of June, a day after my last update – are GURPS Special Ops and GURPS WWII, which are great resources for military-themed gaming. As usual, we've fixed errata but made no substantial changes to the content; these are not new editions. To keep up with all our POD offerings, look no further than the GURPS On Demand page.

Upcoming Plans

My sources tell me that the real reason people read this page is for hints of things to come. Fair enough! Just be warned that nothing here is a promise . . . projects move around for all kinds of reasons, and their creators are mere mortals, with all the foibles that entails.

  • Pyramid #3/118 is in production. In fact, I've already done the production review, so it might debut a little earlier than usual.
  • Matt Riggsby's GURPS Dungeon Fantasy Adventure 2 is all but through production, and a strong candidate for our next release.
  • Phil Masters' GURPS Steampunk 2: Steam and Shellfire is quite far along, too, so it's in the running as well.
  • Four manuscripts await playtest. Those are by Christopher Rice, for the GURPS Monster Hunters series; Phil Masters, for the GURPS Steampunk series; Rory Fansler, for the GURPS Powers series; and Kelly Pedersen, for the GURPS Social Engineering series.
  • Bill Stoddard should be delivering the revised first draft of a GURPS High-Tech item shortly.

Then there's the stuff that's still being written, or that's delayed. I prefer not to get too specific about that because anything could happen. Still, if you read the GURPS thread in my blog each Friday, you might be able to glean a few clues.

We're always uploading PDFs to DriveThruRPG, for those who prefer to buy their games there. All are existing products, not new material. Everything GURPS-related appears on this page. July's additions were the Dungeon Fantasy Roleplaying Game and its supplements.

Join Us! Join Us!

It's still convention season, so please be aware that we're going to be slower than usual getting back to would-be writers. On the other hand, that affords a great opportunity to become familiar with the Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. Once you've done so, the next couple of stops are the Warehouse 23 Digital Wish List (updated August 6, 2018) and Warehouse 23 Wish List for GURPS (updated August 6, 2018).

Then there's the Pyramid Wish List (updated April 19, 2018), but be warned that we're winding things down, which limits the number of articles we have space for. Sorry about that. On the other hand, if you had a fantasy-flavored piece in Volume 1 or 2, you might be interested in helping us with the Pyramid Dungeon Collection.

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