Welcome to the Generic Universal RolePlaying System!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!
More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.
Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .
Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.
November 28, 2019: Happy Thanksgiving!
Being Canadian, I usually wish people a happy Thanksgiving in October, but this roundup falls on the American holiday, so hey. Besides, SJ Games is in Texas, and the last I heard, Texas was still part of the United States. (There's my political controversy for the year! Tune in for more sometime in late 2020.) But what GURPS stuff are we giving thanks for?
GURPS Power-Ups 9: Alternate Attributes (November 21, 2019; PDF)
GURPS is famously a toolkit; indeed, many gamers have opined that it's a system for creating a game rather than a game in its own right. By deciding which supplements your campaign will draw on – and within those, which traits and optional rules you'll use – you can make it work for almost any setting, genre, or style of play. Yet a few elements are so fundamental that they'll always be there unless you delve deep into house-rules territory; e.g., using six-sided dice, building characters on points, and rolling low for success. Attributes are one of those cornerstones. Alternate Attributes aims to help you get the gaming experience you want by renaming, repricing, rescaling, subdividing, adding, and subtracting basic attributes and secondary characteristics; recalculating the latter from the former; and then adjusting other traits, point budget, and behavior in play to accommodate your tinkering.
I suspect that most visitors to this page come not to read about the past but for hints as to what the future might bring. I am your servant, so here are my best guesses as an insider. As ever, I must preface these with a reminder that the unexpected can throw a wrench into our efforts, causing projects to go on hold, change order, or (rarely!) disappear mysteriously.
In addition, one item (by Yours Truly) is in production but Top Secret; three more are past the first-draft stage but paused for various (good) reasons; two others are in house as first drafts, awaiting editorial review; and a further four, including works by David Pulver and Christopher Rice, are in the process of being written. If you're itching to know about those or anything else I've mentioned, keep an eye on the GURPS thread in my blog, which I update every Friday before noon Central time.
Join Us! Join Us!
"Patience," "in production," "awaiting editing," "awaits playtesting," "paused," "awaiting editorial review" . . . as you can see, we're a little slammed right now. Proposals and even query letters are likely to sit in our inboxes for longer than usual. If you're thinking of writing for us, why not use the Thanksgiving-to-New Year stretch to get acquainted with our Submission Guidelines, the GURPS formatting guide, and the GURPS WYSIWYG template? Once you're a pro at that, check out the Warehouse 23 Digital Wish List (updated August 2, 2019) and Warehouse 23 Wish List for GURPS (updated August 2, 2019) to learn our needs. Especially right now, with all we have going on, we must insist that you stick to those lists. Thank you for understanding!Share This Post!