Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!
Blob Lobber is a fast-paced card game for 2 to 4 players where players take turns flinging Blob cards. If your card lands with a Bomb showing, you claim all the enemy Blobs beneath it . . . but if more Blobs turn up, your opponents may be able to Bomb more Blobs than you! Grab your friends and lob some cards!
Includes 33 cards and a rulesheet.
ISBN 080742099739 .
Life is good when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Loot than anyone else, and watch your tail . . . because the other catgirls want what you've got!
Lovingly illustrated by Phil Foglio (GreedQuest, Strange Synergy), SPANC is a fast-paced card game of space pirates, ninja, amazons, and catgirls. All at once.
108 full-color oversized cards, counters, rulesheet, and dice, in a 6" x 9" box.
GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind Sean Punch. Create GURPS vehicles stats based on real-world info, thanks to GURPS Spaceships author David L. Pulver. Unleash your inner power with a whole new magical attribute. This issue is a canny collection of the unexpected!
Strong contenders for the title "king of the monsters," dragons have been strangely absent from GURPS Dungeon Fantasy . . . until now! Don't ask where they were – what matters is that they're here, they're as dangerous as their reputation suggests, and they're hungry. This bestiary zooms in on the classic winged, reptilian interpretation of these fabled foes, offering details that matter in hack 'n' slash campaigns:
Stats! Small dragons are fodder or worthy foes, medium and large ones serve as bosses, and gargantuan wyrms boss the bosses – and optional rules let the GM who likes TPKs go even bigger.
Rules for dragon's breath, whether in clouds or in cones, be it acid, cold, fire, lightning, poison, or something more exotic (like slime or pure disintegration).
Guidelines for adding special abilities to make your dragons more memorable . . . and more challenging.
Advice on using dragons in the game, with an emphasis on making them scary in combat.
Four ready-to-use dragons that illustrate how to customize generic monsters into unique encounters your players won't soon forget.
Because sometimes the heroes need to be picked on by something their own size!