It's the 21st century and everyone is talking about . . . conspiracies.
In this new game from Illuminati designer Steve Jackson, each player takes turns acting as the Judge to read a card outlining a conspiracy. Then the other players choose from their own cards, competing to create the wildest, silliest, or most believable theory. Every turn, each player tries to convince the table, and the Judge, that THEIR conspiracy is the truth. Fun for everyone who is old enough to read the news and wise enough to know that there’s more they’re not telling you . . . Now YOU get to decide what’s behind those stories!
550 cards and a rulesheet.
This is magic class like you've never seen it before. Pick up your Bubble Wand and hope you can find the Great Haul, or at least a Friendly Big Kid to help you out. Or maybe grab the Fire Drill or the Manual of Transmission, because here come the Ash Kicker, Huff & Puff, and the dreaded Moldy Mort!
The art in Munchkin Spell Skool is adorable, but you've still got to slay the monsters, steal the treasure, and reach Level 10 to win! This is a stand-alone game, and shuffles well into any other Munchkin game.
112 cards and a custom die.
Bluff, cheat, and bludgeon to your heart's content! The Munchkin Collectible Card Game Introductory Set has everything you and a friend need to play as any of the six Heroes in this game, and it's a great starting point for players of all levels. Pick the Heroes you want to pit against each other, create your decks, and customize them using the included randomized boosters – all right out of the box!
160 cards, 40 tokens, two level dials, two Run Away markers, a six-sided die, and a rulesheet.
GURPS Special Ops (Reprint)
The Third Edition of this popular military sourcebook is massively updated and lengthened. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special-ops missions. There's lots of detail on weaponry and information on the world's top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more.
162 black-and-white pages. Softcover.
GURPS WWII Core Rulebook (Reprint)
Prepare for your finest hour as GURPS explores the defining event of the 20th century -- World War II.
GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design system for tailoring equipment in alternate-history campaigns or simply perfecting the unstoppable tank!
This is the core book for a complete line of GURPS WWII volumes. These further illustrate specific nations and theaters, the naval and air wars, additional equipment, and much more.
210 black-and-white pages. Softcover.
Zombie Dice Horde Edition (Reprint)
It's Zombie Dice and two expansions – in one delicious, brain-filled package!
You are a zombie. You want brains. More brains than any of your zombie buddies.
Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
This box includes:
Complete contents: 16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet.
16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet
Zombie Dice (Reprint)
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!
It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
13 custom dice, dice cup, and rules.
Super Kitty Bug Slap (Reprint)
Pause and you lose! Only the fastest paws will win!
Grab the coolest cats you can find for some bug-slappin' action in this speedy card game of quick thinking and swift paws! Super Kitty Bug Slap is a fast-paced game for 3 to 5 players, where slapping the right cards will put you in the lead, but slapping the wrong cards will send you home with your tail between your legs!
52 cards and a rulesheet
One 24" x 24" fabric playmat with rubber backing in a mailing tube.
An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of a film school in a mansion that was built in the 1920s. Stop for supplies and a drink at a space station with secret factions and short fuses. Your itinerary is ready for interesting environs across time and space!